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Converting...


bushwookie

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I've been lurking around for Unreal 3 obj/mtl/whatever to Oblivion nif conversion tutorials but couldn't find one, maybe mostly because I don't know which is the main file type for models, so if anyone could point me in a direction, please do.

 

EDIT: If someone that has converted things from games powered by Unreal Engine 3 could PM me and lend me a hand in ripping stuff from ME3 (and converting to oblivion), I'd appreciate it.

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I've been lurking around for Unreal 3 obj/mtl/whatever to Oblivion nif conversion tutorials but couldn't find one' date=' maybe mostly because I don't know which is the main file type for models, so if anyone could point me in a direction, please do.

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Blender is the primary tool to create/convert/rip content. Then you will need to use nifskope to finalize it for use in game.

 

Blender (see post 2 for DL): http://www.loverslab.com/showthread.php?tid=3807

 

Nifskope: http://niftools.sourceforge.net/wiki/NifSkope

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Thank you for clearing that up' date=' but I still don't quite understand the process of converting.

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Not something that can be explained simply I am afraid, at least not by me :(

Be prepared to do some serious reading and then just go in and start breaking things :)

That seems to be the approach that most have used. I am just learning blender myself (and breaking everything :)).

 

Good threads to read for blender importing/exporting and stuff in between:

http://www.loverslab.com/showthread.php?tid=2386

 

Niftools forum: http://niftools.sourceforge.net/forum/index.php?sid=2b8fc84b88659cd404d4d338a35e75fe

 

General tutorials for most programs used for modding:

http://cs.elderscrolls.com/index.php/Category:Tutorials

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