comissair Posted August 26, 2014 Share Posted August 26, 2014 I already know how to import bodies, clothes, hairs, animations, skeletons, etc.But the faces/heads we can create in-game, i searched like hell and didn't find anything. Does anyone knows a way of doing that ?Thanks for you time lads. Link to comment
Vaelorian Posted August 26, 2014 Share Posted August 26, 2014 You'd need a way of applying the facegen modifications to the face model. Â I've asked our resident scripting expert, Gerra6, for help making that possible, but... Well, didn't get very far I'm afraid. That was a while ago. You could try asking him yourself, if you feel exceptionally persuasive and lucky. Link to comment
comissair Posted August 26, 2014 Author Share Posted August 26, 2014 You'd need a way of applying the facegen modifications to the face model. Â I've asked our resident scripting expert, Gerra6, for help making that possible, but... Well, didn't get very far I'm afraid. That was a while ago. You could try asking him yourself, if you feel exceptionally persuasive and lucky. Â Well, I don't feel any luck. I'm already bothering too much people already with this post. But thanks for the info! Link to comment
kingkong Posted August 26, 2014 Share Posted August 26, 2014 depends on what you want to do      you can import any head to blender .             if you want to mofify the head ; you just need to know if the head is associated with a morph file.tri like any standard head  or animated shape like the ogre head .       any way it is associated to animations  and you need to look for file.tri    i can not give a link but you easily find in Google  a link to nexus to download all nessary files to be able to work with in blender.  if you want to morph a head to make it more beautyfull like with character generator   it is more easy to work with a face importer like wayn bash  and reexport it to any npc. Link to comment
Vaelorian Posted August 27, 2014 Share Posted August 27, 2014 I do believe what comissair requested was a way to get his Oblivion character's head to be a 3d model with all of the modifications already included. Which is to say, a way to apply the .tri changes from a save game (or from an esp) to the 3d file itself. Presumably, the intention is to use that same face the Oblivion character had for 3d renders and\or exporting it to other games such as Skyrim. Â If you know of such a way, please, by all means share; I've searched for a while myself and couldn't find anything. Link to comment
movomo Posted August 27, 2014 Share Posted August 27, 2014 To do that we need a script of some sort to convert the facegen from .ess or .fg to 3d morph. I had requested that to gerra, but he was too busy at the moment because of seam mender and mesh rigger. Link to comment
comissair Posted August 27, 2014 Author Share Posted August 27, 2014 Well, with all the evidences here I can presume its impossible at this time. Let the waiting games begin.Thanks for all the info bros. Link to comment
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