shadow866 Posted August 26, 2014 Share Posted August 26, 2014 Hello. Alright so i have been using 10-24 version for a long time because well. If i switch to 14.28 the breasts sink in a bit and becomes flatter(changes shape) and im wondering if there is any solution for that? Im using a old CBBE TBBP bodyslide body that i no longer have as a bodyslide preset. And i would like to keep that body. Since i got alot of converted armors to that body. Maybe there is a way to turn it into a preset? Or does the older tbbp bodies simple doesnt work with the latest version of HDT? Sorry if this has been posted before. Thanks  Link to comment
bradleyh Posted August 26, 2014 Share Posted August 26, 2014 Hello. Alright so i have been using 10-24 version for a long time because well. If i switch to 14.28 the breasts sink in a bit and becomes flatter(changes shape) and im wondering if there is any solution for that? Im using a old CBBE TBBP bodyslide body that i no longer have as a bodyslide preset. And i would like to keep that body. Since i got alot of converted armors to that body. Maybe there is a way to turn it into a preset? Or does the older tbbp bodies simple doesnt work with the latest version of HDT? Body cbbeTBBP.zip Find a different hdtPhysicsExtensionsDefaultBBP.xml, or edit the xml file Yourself. Make sure Your Skeleton is up to date! I like Groovtama's variant of the XP32 Skeleton. Link to comment
TnTTnT Posted August 26, 2014 Share Posted August 26, 2014 From 10-24 to later version  multiply all xyz value in inertiaAndMassInv by 0.01425  <hkparam name="inertiaAndMassInv">(0.000000 0.000000 0.000000 1.500000)</hkparam>  the 1st, 2nd and 3rd numbers. don't modify them if they are zero. Link to comment
shadow866 Posted August 27, 2014 Author Share Posted August 27, 2014  From 10-24 to later version  multiply all xyz value in inertiaAndMassInv by 0.01425  <hkparam name="inertiaAndMassInv">(0.000000 0.000000 0.000000 1.500000)</hkparam>  the 1st, 2nd and 3rd numbers. don't modify them if they are zero.   in the hdtPhysicsExtensionsDefaultBBP, right? I did the ctrl f search in the document and multiplied all the hkparam name="inertiaAndMassInv" that i could find with 0.01425 and changed the numbers without problems. And yes i didnt touch the 0.000000 numbers or the 4th number. But it still didnt solve it. It feels like the gravity in new versions is stronger compared to old version because breasts sinks/becomes flat. Unless i did something wrong. Anything im missing? Thanks for your time. Link to comment
TnTTnT Posted August 28, 2014 Share Posted August 28, 2014 The comment I made is from HDT advice but I think it was to solve to bouncing difference between pre-14.28 and 14.28, may not totally fix the shape. Â You may try to use some xml around this and download area (I use one from Daie). Link to comment
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