Chosen Clue Posted August 23, 2014 Posted August 23, 2014 hello everyone, I've been making a hair mod that will collide with the character shoulder. I can make the hair work, but I still don't know how to make it collide with the player body. I looked everywhere for a tutorial on how to add physics capsules to the player's skeleton so that it could be imported to the xml file that will also hold all the physics info for the hair. I found nothing I'd be grateful if you guys could help me out. And I think that a main repository for all an HDT modder would need would be cool too, if anyone wants to go the extra mile.
Yoo Posted August 25, 2014 Posted August 25, 2014 Its quite easy, just create a rigid body, place it in the way that you want, align pivots, rename with the same name as its respective bone. Be sure that the rigid body quality is Keyframe and presto, body collision... Just be sure to check the collision filter to avoid incompatibilities and such... And that's all I'm going to say, I'm tired of guiding people just to be forgotten... I only ask for a "thank you" but well, the nexus guys cant admit that they have to commune with the "Dark Side" people to get their mods working... Meh, I'm out of fuses...
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