TheTeaWizard Posted August 21, 2014 Posted August 21, 2014 Is there a way to blend multiple options using the fitness blender? Whenever I use the blender, i'll pick lets say arms and back muscles, and it will blend them fine. So then I blend lesser abs, and it gets rid of the arm and back muscles, and visa versa, anyone know why it's doing this? Any help is appreciated!
Guest kimbale Posted August 21, 2014 Posted August 21, 2014 You can only use one setting in each category. If you use another it will not overlay, but replace the setting before. Else you'd get a giant mumbo-jumbo of overlaid stuff and it wouldn't help anyone.
TheTeaWizard Posted August 21, 2014 Author Posted August 21, 2014 You can only use one setting in each category. If you use another it will not overlay, but replace the setting before. Else you'd get a giant mumbo-jumbo of overlaid stuff and it wouldn't help anyone. I understand that, But for me, one category is overwriting the other one ...
Guest kimbale Posted August 21, 2014 Posted August 21, 2014 Well, where do you check the results? In the program or do you look at the produced .dds? And do you use a mod manager?
Taskmaster Posted August 21, 2014 Posted August 21, 2014 Take your finished blend from your data/textures and put it into Texture Blender source folder. What you're currently doing is working from your original source over and over, so it's creating a new finished blend from the old source, and not from your update. If that makes sense.
TheTeaWizard Posted August 21, 2014 Author Posted August 21, 2014 I check in game, I know it hasn't done the abs, because usually the belly would not be so far out, or it would be thinner. Yes I do use mod organizer.
ousnius Posted August 21, 2014 Posted August 21, 2014 When you applied one blend, you should re-select your set and type from the drop down menu item, so the source image gets reloaded with your new modification. At least that helped for me.
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