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Weird Flickering


kibana

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Posted

http://youtu.be/qGb3Xob1dOc

 

Load Order

 

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
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JSwords.esm
TKChildren.esm
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ETaC - RESOURCES.esm
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SkyMoMod.esm
Inn Girls Resources.esm
MagicDuel.esm
ClimatesOfTamriel.esm
hdtHighHeel.esm
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EnhancedLightsandFX.esp
Weapons & Armor Fixes_Remade.esp
Headtracking.esp
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vImmersiveBeds.esp
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VampireBrideRobes.esp
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ExpandedJewelryCrafting.esp
LunariRace.esp
AlwaysPickUpBooks.esp
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ClimatesOfTamriel-Sound.esp
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ELE-Spell and Torch Lighting.esp
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KS Hairdo's.esp
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SkyrimSpeeds.esp
JSwords_Load_Screens.esp
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Alternate Start - Live Another Life.esp
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Specs

 

53f3e3bef1a57.png

 

Posted

Looks like a bad mesh file...

 

You can go over to what is causing it, and find the item in question then cross reference it to see what mesh it uses (then go to the author of said add on and inform them of the bad mesh). Maybe the author of the mesh in question has already put out an update (which you would need to solve the problem).

 

And it could be anything from a single armor mesh to an animal or a reworked mesh for a rock or tree... so you'll need to find the item in question.

 

To get the items ID once your there go into first person view, then bring up the console and click on the item (it should give you the ID and base ID for what ever you are looking at).

Posted

I don't see Open Cities of Skyrim in that list. I believe in vanilla Skyrim, the cities are actually internal cells that are treated as external cells, so that "Flickering" is actually the walls put in place. Try it with Open Cities of Skyrim, or from outside the city.

Posted

Looks like a bad mesh file...

 

You can go over to what is causing it, and find the item in question then cross reference it to see what mesh it uses (then go to the author of said add on and inform them of the bad mesh). Maybe the author of the mesh in question has already put out an update (which you would need to solve the problem).

 

And it could be anything from a single armor mesh to an animal or a reworked mesh for a rock or tree... so you'll need to find the item in question.

 

To get the items ID once your there go into first person view, then bring up the console and click on the item (it should give you the ID and base ID for what ever you are looking at).

 

Thing is it also happens on random items, npcs, just any textures in general. I've tried re-installing the meshes and things are fine for a while, an other times a fresh install of them and load up everything is flickering all over the place. An I have checked and all are up to date with fixes (if any).

 

http://youtu.be/PN9uFkx--n4 

 

 

I don't see Open Cities of Skyrim in that list. I believe in vanilla Skyrim, the cities are actually internal cells that are treated as external cells, so that "Flickering" is actually the walls put in place. Try it with Open Cities of Skyrim, or from outside the city.

 

I have been tempted to try open cities again but had a fun experience falling through a small crack and since then haven't bothered with it.

 

 

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