Jump to content

Why nobody ever use crawl animation in their MOD?


Yamamaya

Recommended Posts

Posted

I belive the main reasons include:

 

1) How difficult it would be to replace the players movement animations for a scene.

 

2) That the animations don't work all that smoothly, they look great when you're just crawling along, but start adding drawn weapons to the mix, and things start looking less optimal.

Posted

I also use this mod, but this dosent belong in the tech support. It would be intresting to see this in something like sd+ where you are on your knees floating over the ground

 

2) That the animations don't work all that smoothly, they look great when you're just crawling along, but start adding drawn weapons to the mix, and things start looking less optimal.

Actually this animation is going very smooth he is talking about for example enslavement mods so weapons are anyway not available for sd+ this would be a great alternative to floating around on knees.

Also while using 1h weapons this mod still looks sweet don't know about 2h weapons but should not be a diffrence you allways have cliping regardless of which mod.

Posted

I also use this mod, but this dosent belong in the tech support. It would be intresting to see this in something like sd+ where you are on your knees floating over the ground

 

2) That the animations don't work all that smoothly, they look great when you're just crawling along, but start adding drawn weapons to the mix, and things start looking less optimal.

Actually this animation is going very smooth he is talking about for example enslavement mods so weapons are anyway not available for sd+ this would be a great alternative to floating around on knees.

Also while using 1h weapons this mod still looks sweet don't know about 2h weapons but should not be a diffrence you allways have cliping regardless of which mod.

yes,that's what I was talking,use it for enslavement will be great,really hope someone will use it.

Posted

again this dosen't belong to the tech support you should delete this thread it won't get the attention you want here anyway rather make the suggestion right to the modder or in the mod threat you want it to suggest to or open a thread here

Skyrim Adult Mods Download, discuss, or get help for various Skyrim based adult mods.
  • 1 month later...
Posted

I'm looking inro how FNIS Sexy move changes animations

 

Quite easy. I think.

 

In the AnimList you define one animation like

aa mt_loco_forward <number_1_to_10> YourAnim.hkx YourAnim.hkx YourAnim.hkx YourAnim.hkx YourAnim.hkx

The 5 animations are for 5 different speeds, from walkslow to runfast. But you probably want the animation for all speeds be the same. Then in your script you make the switch. You assign the "walk" with

FNIS.set_AACondition(<actor>, "mt_loco_forward", "<yourMod>", <number_0_to_10>, <DebugLevel_1_to_4>)

<number_0_to_10> = 0 will reset to default.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...