Professorg Posted August 5, 2014 Posted August 5, 2014 Simply remove all decals when you go in the water It annoys me when people covered in layers and layers of blood and semen go in the water and come out of the water with it all on, wat!? How in the hell are you not clean!? Anyway, simply provide me with the knowledge about decal removal so I can make this myself, or do it for me? Best of luck to me and you and thanks to whomever does or has done this!
Anon96 Posted August 5, 2014 Posted August 5, 2014 This would be a good Idea. I think a good way of doing it would be to get a timer to trigger whenever the player enters the water then when after maybe 10 seconds the decals fade to nothing. But some decals aren't just blood and cum the zaz animation pack has whip mark decals and there are cut decals in enhanced blood textures being able to was cuts away wouldn't be very realistic but still it would be better than having all the other crap stay on. I hope someone pics this one up. I would integrate well with private needs and that iNeeds mod.
Aleanne Posted August 6, 2014 Posted August 6, 2014 I managed to make it work, sorta, but it's currently totally entangled into my modified version of EatingSleepingDrinking and isn't really usable in a stand alone way. EatingSleepingDrinking adds a bathing towel and this bathing towel is only usable in water. Don't know how it pulls it off. Equipping the bathing towel starts a spell and the spell starts a magic effect, and the magic effect starts a script which launches the animations for bathing. First thing, I created a patch for EatingSleepingDrinking. I made this patch dependent on SexLab. At the end of the bathing script, I added the following code : ClearCum(akTarget) (akTarget being the player) and the ClearCum function Function ClearCum(Actor akTarget) SexLabCumOralAnalShader.Stop(akTarget) SexLabCumVaginalOralAnalShader.Stop(akTarget) SexLabCumVaginalAnalShader.Stop(akTarget) SexLabCumVaginalOralShader.Stop(akTarget) SexLabCumAnalShader.Stop(akTarget) SexLabCumOralShader.Stop(akTarget) SexLabCumVaginalShader.Stop(akTarget)EndFunction and, of course, I added the 7 shaders to the properties of the script. EffectShader Property SexLabCumOralAnalShader AutoEffectShader Property SexLabCumVaginalOralAnalShader AutoEffectShader Property SexLabCumVaginalAnalShader AutoEffectShader Property SexLabCumVaginalOralShader AutoEffectShader Property SexLabCumAnalShader AutoEffectShader Property SexLabCumOralShader AutoEffectShader Property SexLabCumVaginalShader Auto I tried to dispel the magic effect associated with the cum shaders, but didn't find any way to do that. The spells aren't on the character anymore, so can't dispel these either. With this solution, the cum effect is still present, but without visuals. And since it has no other effects besides displaying a shader, it's just as fine. But a solution which would remove the active magic effects would be better. As for the blood, no idea how it's managed, it's probably a totally different system with decals, since it also affect clothing and armor.
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