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Infinite Loading Screen Papyrus Log Errors


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Posted

I'm trying to find out what is causing my infinite loading screen, but I can't read this papyrus log. There are 3 recurring errors in it. I would post more but this website thinks my mod list is a link and won't let me post it. So google my other thread which is called "Infinite Load Screen Anise's Cabin" for a much better description of what I am using.

 

[08/03/2014 - 04:35:57PM] Papyrus log opened (PC)
[08/03/2014 - 04:35:57PM] error: Native function GetUseSound in empty state does not match existing signature on linked type Potion. Function will not be bound.
[08/03/2014 - 04:35:57PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 2000.000000ms)
[08/03/2014 - 04:35:57PM] Memory page: 256 (min) 512 (max) 1705032704 (max total)
[08/03/2014 - 04:36:34PM] Error: Property Pages on script mz_HelmetToggleConfigMenu attached to mz_ScriptSpellQuest (17000D66) cannot be initialized because the value is the incorrect type
[08/03/2014 - 04:36:34PM] VM is freezing...
[08/03/2014 - 04:36:34PM] VM is frozen
[08/03/2014 - 04:36:34PM] Reverting game...
[08/03/2014 - 04:36:34PM] Error: Property Pages on script mz_HelmetToggleConfigMenu attached to mz_ScriptSpellQuest (17000D66) cannot be initialized because the value is the incorrect type
[08/03/2014 - 04:36:47PM] Loading game...
[08/03/2014 - 04:36:48PM] VM is thawing...
[08/03/2014 - 04:36:48PM] UBG20MaintQuestPlayerAliasScript OnPlayerLoadGame
[08/03/2014 - 04:36:48PM] UBG20MaintQuestPlayerAliasScript Maintenance
[08/03/2014 - 04:36:48PM] UBG20MaintQuestPlayerAliasScript SKSE installed, release 46
[08/03/2014 - 04:36:48PM] error: Native static function ClearPreset does not match existing signature on linked type CharGen. Function will not be bound.
[08/03/2014 - 04:36:50PM] InitWidgetLoader()
[08/03/2014 - 04:36:59PM] VM is freezing...
[08/03/2014 - 04:36:59PM] VM is frozen
[08/03/2014 - 04:36:59PM] Reverting game...
[08/03/2014 - 04:37:00PM] Error: Property Pages on script mz_HelmetToggleConfigMenu attached to mz_ScriptSpellQuest (17000D66) cannot be initialized because the value is the incorrect type

  • 2 weeks later...
Posted

Basically, the log is telling you this...

  1. We've started logging
  2. Your data files have a link to a sound reference that is no longer/never was valid for a Potion
  3. Stats
  4. More Stats
  5. You probably upgraded a mod or removed a mod recently
  6. You chose "new" or picked a save to continue with (inluding "continue")
  7. ... same as above ...
  8. ... same as above ... Your save loaded
  9. See #5
  10. A mod is active and actually reporting that it's working properly
  11. ... same ...
  12. ... same ...
  13. Your save game is courrupt. Something--somewhere--is trying to bind a function to something that doesn't have the same signature as before. Have/had you a mod that manipulated faces at all?
  14. SKSE doing it's thing I believe
  15. You loaded another game?
  16. ... same ...
  17. ... same ...
  18. See #5... doubt it's the cause of a CTD

I don't see anything in the logs that would indicate a crash/freeze. This means it's countless possible things (detatched scripts firing events with crap related data, infite loops caused by bad assumptions in cell loading, etc).

 

Have you tried a completely new character? What are the results?

Have you verified that all of the mods expected by that save have been "cleaned" appropriately before you removed them?

 

EDIT:

And it sounds/looks--based on your logs--like by infinite loading screens, you mean after you go to load a save and NOT when you first start the game (when the main menu comes up),  correct?

Posted

Okay, a little googling and I would bet my bottom dollar it's that SKSE is messed up. That second log line comes up a lot with people having issues where their SKSE installation is messed up (mostly due to AV software).

Posted

[08/03/2014 - 04:37:00PM] Error: Property Pages on script mz_HelmetToggleConfigMenu attached to mz_ScriptSpellQuest (17000D66) cannot be initialized because the value is the incorrect type

 

Sounds like you've changed mods around. I'd recommend getting the save scalpel and removing unattatched instances. Otherwise, just starting a new game should prevent any problems.

Posted

 

[08/03/2014 - 04:37:00PM] Error: Property Pages on script mz_HelmetToggleConfigMenu attached to mz_ScriptSpellQuest (17000D66) cannot be initialized because the value is the incorrect type

 

Sounds like you've changed mods around. I'd recommend getting the save scalpel and removing unattatched instances. Otherwise, just starting a new game should prevent any problems.

 

 

This would only be an issue (and I'm not saying it's not), if the error wasn't benign for that particular mod. I'm pretty sure it is however since it fired twice and they got load messages after each time from other events. Also, given the nature of the error, I'd say it's more of a throw-away warning from a mod that was upgraded and didn't require a clean save (the modder knew it was going to error but it was an expected behavior).

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