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horse↔women follower


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Posted

Follower women who fights, shops, does whatever ( u know ) with u, but could change in to a horse to ride.

 

Isnt this mod could be convenient?

 

or is there a mod similar to this?

 

Posted

that's actually... an awesome idea. i roughly know how to pull that off with creationkit.

 

in world of warcraft i had a thing that would turn me into a dragon and someone could ride me. made tooling around with my friend a lot of fun.

Posted

Is this about a follower that transforms into a literal horse or a follower that will let you use her as a mount? There is some canon to that one. At the collage of Winterhold, Brelyna Maryon, when allowed to cast some spells on you as an exercise, they go a bit wrong. One of the errors temporarily turns you into a horse! This effect was reached by accident but if it was done deliberately, then we would have the follower become a horse right there. Maybe Breylyna could be that follower, after perfecting the accident.

 

Option two is a bit kinky but then again this is Loverlab, so if such this IS where such a mod would belong. A less kinky variant would be if she is a giant that scope you up and let you ride like an adult may carry a child on the shoulders.

Posted

i was actually doing some prototype of allowing actors to pull carts. its kind of a hacky thing. but the idea of talking to her and be like "we need to ride out!" and she turns into a horse is way cooler to me. if someone doesn't pick this up, i will this weekend.

 

visually turning them into a horse will probably be easy. making them ridable, not sure about yet. and lol if Aroused Animals could take effect while she is in beast form.

Posted

i was actually doing some prototype of allowing actors to pull carts. its kind of a hacky thing. but the idea of talking to her and be like "we need to ride out!" and she turns into a horse is way cooler to me. if someone doesn't pick this up, i will this weekend.

 

visually turning them into a horse will probably be easy. making them ridable, not sure about yet. and lol if Aroused Animals could take effect while she is in beast form.

 

Maybe cheat a bit and move them to a holding cell somewhere and place a horse in their stead? The horse has same name as your follower and it's fur are similar to the followers skin color. A conversation with the horse allows for "ride" and "transform" (the horse disappear and your follower returns to your horse's formal location).

Posted

 

i was actually doing some prototype of allowing actors to pull carts. its kind of a hacky thing. but the idea of talking to her and be like "we need to ride out!" and she turns into a horse is way cooler to me. if someone doesn't pick this up, i will this weekend.

 

visually turning them into a horse will probably be easy. making them ridable, not sure about yet. and lol if Aroused Animals could take effect while she is in beast form.

 

Maybe cheat a bit and move them to a holding cell somewhere and place a horse in their stead? The horse has same name as your follower and it's fur are similar to the followers skin color. A conversation with the horse allows for "ride" and "transform" (the horse disappear and your follower returns to your horse's formal location).

 

 

personally i'd rather just swap the model and make her ridable, that way you can still have all the normal dialog with her. like wait here. and. tell me about your family. and allow UFO/ATF continue to do things as well.

 

 

Posted

Yeah we had this discussion a while ago, we even had a veeeeery easy name for the horsewoman, "Sarah Jessica Parker". Project went down the toilets though  :(

 

i lol'd. so hard.

 

the approach i would take would be to cast a spell on an npc that unlocks the additional dialogs and transformation. then it could be any npc ever.

Posted

Is this about a follower that transforms into a literal horse or a follower that will let you use her as a mount? There is some canon to that one. At the collage of Winterhold, Brelyna Maryon, when allowed to cast some spells on you as an exercise, they go a bit wrong. One of the errors temporarily turns you into a horse! This effect was reached by accident but if it was done deliberately, then we would have the follower become a horse right there. Maybe Breylyna could be that follower, after perfecting the accident.

 

Option two is a bit kinky but then again this is Loverlab, so if such this IS where such a mod would belong. A less kinky variant would be if she is a giant that scope you up and let you ride like an adult may carry a child on the shoulders.

 
 

i just looked at how that mage spell works in winterhold. unfortunately, they cheated, hard.

Game.GetPlayer().SetAlpha(0)
Creature1.ForceRefTo(Game.GetPlayer().PlaceAtMe(EncCow,1))

they don't turn you into the animal at all, they just make you invisible and place one at your feet.

 

what i probably need to find is the werewolf transformation code.

 

i did find a reference to "TestSkeeverPolymorph" and that code does setrace on the target. if setrace is safe and wont reset her stats then we should be good to go.

Posted

Uhhh Well I'm\not home but I could do a follower like this in about 2-3 hours literally no time, and give her a custom voice..

It's actually so bloody easy you guys are thinking too hard rofl

But I'm not home till teusday

Posted

Hehe as I post you put lydia horse up

 

what i haven't figured out is how to make her rideable, yet. still dicking about in creation kit. it also knows that now she is a horse, she isn't allowed inside houses or cities XD

Posted

i got her ridable. you have to add the keyword actortypehorse to the npc - because there is no dynamic way to do this via scripting (add keywords) that means every follower would have to be edited to ahve this keyword. i'm not sure thats a great idea, if any other mods edited them later you'd probably lose the keyword.

 

which i think brings us to, a unique polymorphing follower.

 

maybe not...

Posted

 

Is this about a follower that transforms into a literal horse or a follower that will let you use her as a mount? There is some canon to that one. At the collage of Winterhold, Brelyna Maryon, when allowed to cast some spells on you as an exercise, they go a bit wrong. One of the errors temporarily turns you into a horse! This effect was reached by accident but if it was done deliberately, then we would have the follower become a horse right there. Maybe Breylyna could be that follower, after perfecting the accident.

 

Option two is a bit kinky but then again this is Loverlab, so if such this IS where such a mod would belong. A less kinky variant would be if she is a giant that scope you up and let you ride like an adult may carry a child on the shoulders.

 
 

i just looked at how that mage spell works in winterhold. unfortunately, they cheated, hard.

Game.GetPlayer().SetAlpha(0)
Creature1.ForceRefTo(Game.GetPlayer().PlaceAtMe(EncCow,1))

they don't turn you into the animal at all, they just make you invisible and place one at your feet.

 

what i probably need to find is the werewolf transformation code.

 

i did find a reference to "TestSkeeverPolymorph" and that code does setrace on the target. if setrace is safe and wont reset her stats then we should be good to go.

 

 

I suspected that they cheated, still it may be used as lore background. If Breylyna where to reacach her transformations they would probably be more useful then J'zargo's suicidal flamecloak.

 

Posted

Sorry just got back to my comp in the hotel

Ya you can change her to a horse keyword etc and make her ridable via dialogue etc

I can easily do it via spell or dialogue option or custom character

But still not getting home till tuesday to 100% test it but it should be fast

I think id be more a fan of the spell because I hate adding global dialogue to existing followers because I hate silent bs, or I could take like 5 hours into it and do a fully voices she-horse and get one of my va's to do all the voiceover work including horse sounds roflmao

Posted

Sorry just got back to my comp in the hotel

Ya you can change her to a horse keyword etc and make her ridable via dialogue etc

I can easily do it via spell or dialogue option or custom character

But still not getting home till tuesday to 100% test it but it should be fast

I think id be more a fan of the spell because I hate adding global dialogue to existing followers because I hate silent bs, or I could take like 5 hours into it and do a fully voices she-horse and get one of my va's to do all the voiceover work including horse sounds roflmao

 

how would you add the horse keyword to her without editing the NPC_ entry in creation kit? plus, when she has the ActorTypeHorse she is rideable even in human form just by walking up to her trying to talk. as soon as she has that keyword talking to her becomes mounting her. (though in human form, it does not work well at all). without there being an AddKeyword in papyrus (even though there is HasKeywordString()) there is no way to dynamically add the horse keyword to her when applying the spell.

 

i've also dug all around and even tried some SetVehicle + SetPlayerControl(npc) stuff but setvehicle seems to not work at all.

 

in the source files there are references to Dismount() and IsOnMount() methods, but no Mount() or the like. i have grepped the entire source directory for every horse and mounting type word i can think of.

 

i've dug and dug, and the only thing i can't get into is this elusive "HorseEvents" entry in creation kit when you hit "get use info" for ActorTypeHorse. its a type "IDLE" and creationkit flips shit when you try to open it.

 

all of this leads me to the "well, teleport the actual actor out, and replace her with a horse, then swap her back later" hack.

Posted

I cannot reveal trade secrets!

But really I'm only 94.69% sure. And I try to not spout shit without being 100%

Besides the more you /wrist over it the more I'll come off as a miracle worker if I'm right

 

My buddy might have skyrim up here so I might check Sunday ;)

Posted

Well, what happens if your follower framework detects horse-Lydia as a horse that horse-Lidya can try to ride? I don't think follower frameworks has a check that will detect that a follower is rideable itself and it FUCKING CANT RIDE ITSELF.

 

Horses can be brought into cityes, you probably just need to add a "can open doors" flag.

 

Posted

Well, what happens if your follower framework detects horse-Lydia as a horse that horse-Lidya can try to ride? I don't think follower frameworks has a check that will detect that a follower is rideable itself and it FUCKING CANT RIDE ITSELF.

 

Horses can be brought into cityes, you probably just need to add a "can open doors" flag.

 

i have said framework, and when you mount her, it does not try to make her mount her mount. if it did, that would have been the most fucking hilarious screenshot of the month.

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