darkconsole Posted July 31, 2014 Posted July 31, 2014 I've got a script that is randomly equipping an item to slot 61 (the fx spot (zaz fluidity)). The UnequipItem and RemoveItem methods on the Actor have the silent parametre - this effectively stops the message "item was removed" but you still hear the little ruffle sound like it was removed from a bag. Is there a way to suppress this sound that I am missing?
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