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can someone help with HDT autopilot, skinning, configurations...


CeeTeeDee

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Posted

hey,,

 

i've been trying my hand at making some hdt hairs from vanilla meshes and i think i'm missing some of the havok content tools configurations. like the 'physics 2012' configurations, i'm not sure it matters, but i'm still having some skinning / physics trouble...

 

everything loads & skins correctly and the hair does its thing in the content tools preview, but in-game its just static, it floats there and stretches when the toon moves but no properly skinned physics like appears in the content tools preview, i have made sure of my xml paths and extra data ninodes.

 

please let me know if i need some other scripts/configs than the standard autopilot / havok content tools release... or if i've just done the skinning or exporting incorrectly... as in, should the NPC Head bone envelopes coincide with the hdt bones... maybe some best practise suggestions, i've already followed the video, is there any written documentation?

 

thanks.

Posted

If it floats and stretches when the character moves, one of the reasons could be the lineal damping values.

Also check if the chain of bones is linked to the head node.

Posted

If it floats and stretches when the character moves, one of the reasons could be the lineal damping values.

Also check if the chain of bones is linked to the head node.

 

I copied Neckros's values in the video 1 for 1, although i was using a scene preconfigured for armour skinning so the xml file has texture data entries, it also has the physics system of course, but maybe theres just too much extra nonsense... perhaps I need to do the hdt bones in a clean scene with just head and skeleton?

 

Posted

Use the minimum skeleton provided by Canderes and use auto pilot ..... I had a similar issue with a little Stretch problem

its there somewhere in the HDT tutorials

 

Cheers

Posted

So its working in general except there are no collisions and the xml seems to crash hdt.

 

loading a saved game with the hair freezes all other hdt hairs.

 

unless i choose another hdt hair and reload and then choose the hair again, and then the physics work but no collision.

 

making hdt hairs look good is such a challenge... this is going to take days :exclamation:

 

 

Posted

Use Just for fun to add collisions , that also is there in hdt forums , I edited the XML in there .

 

 

Posted

Use Just for fun to add collisions , that also is there in hdt forums , I edited the XML in there .

 

<hkparam name="collisionFilterInfo">1</hkparam> should work for all the rigid bodies? or do i need more specific numbers like

<hkparam name="collisionFilterInfo">268433149</hkparam> JFF is scarey, i don't trust it...

 

edit: ok theres a few version of JFF, nice, that helps. thanks!

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