delilah Posted July 13, 2014 Posted July 13, 2014 as the topic name implies, this is my hdt version of calyps anal beads. Props to gheavy for editing the XML files and making it all look so pretty. the current fox tail xml is his, while the beads xml is a hybrid of his and mine (but much of it is his). here is a SHORT video file of them in action. idk if i can post this sort of thing on youtube... Better Bouncing (anal) Beads.rar and here is an HDT fox tail... HDT FoxTail.rar constructive criticism is welcome. if fact, if you know how i can smooth out the physics, please hook me up with the info. typical install, but check the readme for optional xml enjoy! Current Archive includes: HDT Anal Beads HDT Fox Tail Red HDT Fox Tail Black Download: HDT Anal Beads And FoxTails.rar
gaggedgirl123 Posted July 13, 2014 Posted July 13, 2014 I'd say incrreade their weight a bit. Have gravity do its job a bit more. There used to be the same problem on the first version of the HDT hair
delilah Posted July 13, 2014 Author Posted July 13, 2014 I'd say incrreade their weight a bit. Have gravity do its job a bit more. There used to be the same problem on the first version of the HDT hair thanks! the default weight is 25kg though... but i just managed to find a decent description of some of the properties... i had it backwards with the restitution. higher value makes it bouncier like a rubber ball. lower makes it softer like a pillow. so i will try to adjust that a little later and post a new xml for it. im testing the theory out on the fox tail plug right now...
Justoutthere Posted July 13, 2014 Posted July 13, 2014 Not an HDT modder myself so no idea how this would work but would shortening the distance between the beads increase the rigidity of the system reducing the excessive bouncing, either that or narrowing the cone constraining the range of motion so that a more snake style of movement would apply? Looks awesome tho and a bouncy foxtail would be a joy to behold
delilah Posted July 13, 2014 Author Posted July 13, 2014 Not an HDT modder myself so no idea how this would work but would shortening the distance between the beads increase the rigidity of the system reducing the excessive bouncing, either that or narrowing the cone constraining the range of motion so that a more snake style of movement would apply? Looks awesome tho and a bouncy foxtail would be a joy to behold here is the foxtail video... much cleaner, imo, than the beads (which i will soon fix). HDT FoxTail.rar
delilah Posted July 13, 2014 Author Posted July 13, 2014 I was hoping for this to happen. Thank you! np. i like flappity bits, so this is as much for me as it is for you.
delilah Posted July 13, 2014 Author Posted July 13, 2014 i was playing around with some new textures for the foxtails. let me know what you think foxtail texture concepts.rar
gheavy Posted July 13, 2014 Posted July 13, 2014 cutterjohn1 had actually previously done a version of the fox tail, for which I edited the xml... see if that helps. http://www.loverslab.com/topic/32622-hdt-foxtail-for-calyps-sextoy-mod/ That said, the physics of the beads should be quite different from the tail... more inertia, less air resistance, more momentum i.e. takes more to start swinging, but will swing longer.
delilah Posted July 14, 2014 Author Posted July 14, 2014 updated xml files in first post. thanks to gheavy for his help.
delilah Posted July 17, 2014 Author Posted July 17, 2014 I would like to see a white tail white as is in plain white? white fur? white fluff?
delilah Posted July 23, 2014 Author Posted July 23, 2014 thanks. there are still some other tails in that mod that i can add hdt too, but i have been toying with sone other stuff. trying to create an HDT mace, and bodyslide-able hdt armor.... its all going very slow
houska22 Posted August 2, 2014 Posted August 2, 2014 Awesome. I'm having an issue with this however. When I give this to my follower and she catches up on me when I get too far (She teleports to me), the tail/beads stay at that location she teleported from and it rides all the way to her current location, so it creates a chain across the screen. Sorry my english is not so good and I don't know how to describe it. Any ideas how to fix this?
jacques00 Posted August 2, 2014 Posted August 2, 2014 Awesome. I'm having an issue with this however. When I give this to my follower and she catches up on me when I get too far (She teleports to me), the tail/beads stay at that location she teleported from and it rides all the way to her current location, so it creates a chain across the screen. Sorry my english is not so good and I don't know how to describe it. Any ideas how to fix this? Most likely because the Time factor is set to a number less than 1. Using the Just for Fun Tool, you can open the .xml file and adjust the time to 1, though the beads may move a bit faster than normal, but at least you won't get stretching while moving long distances at fast speeds. To compensate, you'll need to adjust the tensors to a higher number to slow down the movement. Hope this helps!
houska22 Posted August 2, 2014 Posted August 2, 2014 Awesome. I'm having an issue with this however. When I give this to my follower and she catches up on me when I get too far (She teleports to me), the tail/beads stay at that location she teleported from and it rides all the way to her current location, so it creates a chain across the screen. Sorry my english is not so good and I don't know how to describe it. Any ideas how to fix this? Most likely because the Time factor is set to a number less than 1. Using the Just for Fun Tool, you can open the .xml file and adjust the time to 1, though the beads may move a bit faster than normal, but at least you won't get stretching while moving long distances at fast speeds. To compensate, you'll need to adjust the tensors to a higher number to slow down the movement. Hope this helps! I'm sorry, but I don't have any experience with JFF tool, I've tried to cahnge tve value for Time factor, but I screwed it up for sure. It was the same in game. It didn't help :/ Could you be kind and send me the altered files please?
jacques00 Posted August 3, 2014 Posted August 3, 2014 Could you be kind and send me the altered files please? Not sure if this is any better, but hope it helps: beads.zip
gheavy Posted August 3, 2014 Posted August 3, 2014 Cool... Thanks jacques I couldn't figure out how to smooth out the motion other than lowering the time factor. I had done this with the fox tail too. I've only had the time to test this briefly, can someone let me know if this new xml fixes the problems for beads and tails? Hopefully the motion is as smooth and natural (or unnatural?) as the old settings. Updated xmls for HDT Anal Beads and FoxTails.7z
bobtheslayer Posted August 7, 2014 Posted August 7, 2014 Absolutely great mod. I love to see modders use HDT effects well. Only thing is, could you be so kind as to provide a white foxtail? Thanks for making this mod regardless!
shedidwhat Posted August 7, 2014 Posted August 7, 2014 Absolutely great mod. I love to see modders use HDT effects well. Only thing is, could you be so kind as to provide a white foxtail? Thanks for making this mod regardless! to change one of the already made HDT foxtails (red or black) to a white foxtail. you already have the texture for a white foxtail open one of the new foxtail nifs in NifSkope, click on the tail mesh go to its texture path and change textures\sextoys-calyps\foxtail01.dds to textures\sextoys-calyps\buttplug05.dds dont change the _n texture for that nif
Koffii Posted August 12, 2014 Posted August 12, 2014 How does one make something like this? Surely you don't write those xml files by hand... Edit: Oh, nevermind. Found the stickied tutorial... Silly me.
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