kingkong Posted July 11, 2014 Posted July 11, 2014 while looking for high res skin textures , i have difficulties with seems. i have dowloaded tons of textures , and tried different solutions . i find that those who make body skin are different from those who make the faces !!! always different collor or different normals !!! i know that Bethesda engine is one od the culprit and i find it seriously annoying probable solution 1 - make a new cut for the head to mix 2 sorts of résolutions and or color ! 2 - or to make one texture file includes the head hands and body (i am eploiting an idee inspired by Fejeena and Brorifun) and started to assemble with gimp and nifskope : - first need to reduce resolution with a correct ratio to meet also an easy UV rescalling in nifskope hands to 512*512 head to 512*512 . - seconde rescalling the uv of with a multiple of 0.25 x,y. and repositioning the uv to their new place. for me this solution will make all body textures more uniform color with less seems (the foot exemple) . also their will be just one texture with every thing Inside less confusing less mixing and easyly recolored alltogather. last it can be easyly reproduced to all races. and here i am !!! i recolored the head as good as i could but can not go further as my abillities would dream. but i will try again and again . before i spend my time on this i would like to have opinions and idees i am open for any suggestions !
fejeena Posted July 11, 2014 Posted July 11, 2014 can you sent me the texture ? psd file with separate layers but all in the right place. Then I'll give it a try. But before tomorrow night I have no time.
kingkong Posted July 11, 2014 Author Posted July 11, 2014 sorry i have no psd files just dds that i have dowloaded from nexus . i know with psd it would be much more easy to work around but i did not make those textures it is from Luchaire's hgec for one and Navestea for the other. i could post what i have done (meshes and textures) but not originals (do not have them here )
fejeena Posted July 12, 2014 Posted July 12, 2014 dds is ok. Separate layers would be better but as dds you can not save Separate layers. Edit: there is a big Problem , the head texture. There are 3 or 4 different head meshes which need different textures. So a all-in-one texture will only be compatible with one Head mesh. Ok People can use your texture for Body, hands and feet, and use a original head mesh and head texture. Edit2: have you tried my textures from Brorifun Question PM ? the one in the Imperial Texture 7z. They are nearly seamless.
kingkong Posted July 12, 2014 Author Posted July 12, 2014 oups sorry did not realized you ask for save progress. (i do not have any progress save as it is just a begining draf ). did not try with your imperial texture yet (i have download it yesterday and will try it after tomorrow normally). the purpos of this is to have a uniform texture but yes as the file.nif is composed with different mesh you can still use other textures and meshes. i just hope that someone who knows a big deal with SKIN TEXTURES would find this relevent (cross fingers). the worse part is to rework the head color to meet the exact color of the body !!!
Recommended Posts
Archived
This topic is now archived and is closed to further replies.