Jormungandr Posted July 9, 2014 Posted July 9, 2014 For the life of me, i can't find the entry in the ENB settings that affect the intensity of glowmaps, in my case particularily glowing eyes. Glow is perfectly fine when light shines in my characters face, however in completely dark areas, it's like.. just 2 dim red light points. I remember this was a bit different back in 2012 where i wasn't using any ENB yet.
Jormungandr Posted July 10, 2014 Author Posted July 10, 2014 Normally not doing this bumping threads.. but this is driving me nuts.
CeeTeeDee Posted July 11, 2014 Posted July 11, 2014 the glows are done by the bloom, so the bloom settings... but its a screenspace effect so you'll over bloom everything else... some meshes also become occluded differently in areas where there is no light, which is the area that ambient occlusion does its work so you can also try the enb 'subsurfacescattering' or 'eye' settings. but if you want to fix a draugr or skeleton eye glow your going to need to open the nif file associated with the glow map and check the settings, amp the glow map texture .dds itself or increase the shader properties, probably glossiness or the emmissive multiple... you can effectively change the colour and intensity of skeleton or draugr eye glows.
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