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Dream Girl (DG) armor modding mesh issue


begalund

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Posted

So, I've almost finished my first armor mod.  It's not perfect, but I'm pleased enough with it.  It's a mashup of a few items gathered here and there, plus a couple of created-wholly-from-scratch items that turned out better than I thought.

 

But as I was testing the _0 weight items prior to upscaling the _1 nifs and then playing with final colors and whatnot, I ended up with two (or three, depending) items that are causing me grief.

 

I built the mod around the dream girl body mesh - not for any particular reason at the time other than it looked decent with a particular body texture for the character I had in mind to wear everything.  I think that may have been a mistake though.  It seems that the DG body has issues around the wrists and ankles since the mesh doesn't appear to be complete and seemless.  I've been waiting for the mighty mr. orange (blabba) to finish up with the citrus body so I can just convert over to that one instead, but he's as much of a perfectionist as anyone I know....

 

Because now, whenever I put on the corset (main body slot) or attach the leg vials (occupy the calves slot), I end up with missing ankles.  The character's legs simply vanish (turn invisible) between mid-calf and the top of the boots.  I've checked (and rechecked, and re-rechecked) the armor nifs in both 3ds and nifskope and I can't tell why the effect happens.  Other armor pieces with identical nitrishapes (I even copy/pasted from one nif to the other - just to be sure) for both the body and feet don't have this problem.  The boots themselves don't cause this issue.

 

The problem technically also exists specifically with the wrist area, but the leg vials don't affect the wrists (only the legs), the corset affects both spots, and the gloves I made may or may not affect the wrists, but since I added the short sleeve back in to the glove mesh, the missing section is covered up when wearing the gloves (so I can no longer tell). But the gloves don't affect the legs, so they don't matter so much.  

 

Anyway, I'll attach a screenshot of the effect in action.  Hopefully it is visible, I don't feel like turning off or modifying the enb at the moment for something kind of minor like this screenshot.  I'll also attach the nif files, in case someone can show me the simple thing I did wrong.   

 

(Bonus puddin' points to anyone who knows what weapon this character will specialize in - not that it should be all that hard to figure out ...)

 

 

 2014_07_05_00001.jpg 

 

 

Harley_Corset_1.nif

Harley_Gloves_1.nif

Harley_Pouch_1.nif

Posted

You probably need to assign slots '34 - Forearms' and '38 - Calves' to the armor addon in your esp as these are set in BSDismemberment for the DG body in your nif.

 

Also you probably want to replace the actual body parts with original ones, as the vertices have got screwed up on export :

 

Body - Num vertices 22668, original - 4024

Hands - Num vertices 15306, original - 2936

Feet - Num vertices 13716, original - 2612

 

Apart from reducing the nif file from 5.81 Mb to 1.08 Mb, it should also prevent problems that arise at weights between 0 and 100% weight when you have mismatched vertices count... 

Posted

Well, based on your reply, it seems I might have accidentally stuck in a bad copy of the DG body parts.  Why (or how) that managed to happen I'm not sure, but it would explain a great number of things.  As for the armor addon, that was one of the things I checked.  I needed to anyway, since I had missed it by one number on the cloak piece and it caused a CTD when I equipped it, so I immediately went back and checked all of the nifs for that screwup.  But I'll re-import the body pieces and hope that fixes things.  I'll let you know.

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