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Blender .nif exporting problem


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Posted

Hello everyone, I have one problem with blender .nif exporting plug-in. When I am exporting body mesh without material vertices count are the same like on my mesh, but when I am exporting mesh with material the count of vertices increase for some reason. I can't export femalebody_0 and femalebody_1 with the same count of vertices because of that. Can someone tell me how can I fix this export but?

Posted

Blender does not fully support skyrim yet. So the nifscript for skyrim is not reliable it is better to switch to 3dmax and export your nif files from there.

Posted

Blender does not fully support skyrim yet. So the nifscript for skyrim is not reliable it is better to switch to 3dmax and export your nif files from there.

I already created 4 different body types in blender which support weight slider and for some reason I never get this bug before. I don't want to use 3ds max, because 3ds max can't freeze vertices, I don't know how to subdivide edges in 3ds max (if it is real) and every time when I am importing meshes in 3ds max it deformate them to fit to skeleton. I tryed to export my body meshes without material and then import to the 3ds max to try to add material, but I can't import it correctly. If I am importing body mesh with skeleton to 3ds max then skeleton bones have a bad position and my body mesh are deforming. If I am trying to import body mesh first, after that skeleton then my body mesh does not have weight paint on skeleton bones. Looks like it is real pain to understand how to import body mesh with skeleton to 3ds max correctly. 

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