Mighty Legate Posted June 25, 2014 Posted June 25, 2014 Hey all. I guess the title says all. I'm asking because even by following tutorials I don't get the collision (mainly breast collision) to work. Because there are some slight differences with in one of the meshes. It's quite hard to explain. So uh... does everyone know if there's a tool planned that let's you choose which body mesh to edit and just add collision to it? I know there are pre-made ones, but I prefer my own body-slide edited body shapes. Greetings
blabba Posted June 25, 2014 Posted June 25, 2014 Tools: You have 3 3dsmax Text Editor JFF Dunno if hydro is still planning on adding visual editing capabilities to JFF, but at 1 point she wanted to do that.
Mighty Legate Posted June 25, 2014 Author Posted June 25, 2014 Thx for the reply. Well Actually I meant a tool specifically designed for this. I was using nifscope to do it and failed, even though the tutorial was made for using nifscope. Is it easier with the other programs?
blabba Posted June 25, 2014 Posted June 25, 2014 you can't add hdt collisions via nifskope.... That's for actual skyrim collisions.... HDT collisions are controlled via xml files.
Mighty Legate Posted June 25, 2014 Author Posted June 25, 2014 Yeah but you need the mesh to support that don't you? Well maybe I got something wrong. Well I use JFF and there is a collision option in it and I enabled that. But it doesn't work for me. But I could've done it wrong maybe. I guess I'll look for an XML collision tutorial then, because I really want that
blabba Posted June 26, 2014 Posted June 26, 2014 Yeah but you need the mesh to support that don't you? Not really. You can make hdt collisions even without any mesh there. HDT physics world is completely seperate from skyrim physics world. While yes, if you want to load custom collisions into hdt world, you would need a .nif with extradata pointing to the xml's path. Though you can change the source pretty easily to just make it load up a default collision xml if you really want to.
Mighty Legate Posted June 27, 2014 Author Posted June 27, 2014 So then... The only thing I need to do is enable collision via JFF and it should work? Well that's good to know. I found out meanwhile that I was using wring animations to test it. The hand never really touched the breast. So no colision of course, Thanks for the help EDIT: Well looks like I'm doing something wrong with JFF then. Still no collision :/
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