deathangelDK Posted June 25, 2014 Posted June 25, 2014 I have finnally got my oblivion all modded up after feeling the oblivion play high. But now I am having a slight issue with the textures, they don't look weird but they are not as detailed as they are in screens I saw on the skinset's page. So I have HGEC with F-INevOblivion skinset for EC and HGEC and I use EVE HGEC Eyecandy Variants Expansion to have all the clothing "fit" the skins. I used Wrye Bash to install these along with various other mods. My problem is that the F-INev Textures are not as "detailed" as they look in many of the screen shots on the mod page. What I want: What I get: So ya a HUGE difference. I know I installed the textures correctly because the hair is the same as the one that I edited using the bonus pack. It looks dull and un-detailed on NPC's aswell. So I am thinking it is a meshe issue. I have large textures on, I have BSA redirection enabled (using obmm), I looked at it with x6 AA and no real change. These files are the edited textures and maps using the bonus pack: PSDs: femalebody modfile.psd femalebody_n maps.psd final .dds: footfemale.dds footfemale_n.dds My info: Render Info: Renderer Device Information:ATI Radeon X1200 Seriesatiumdag.dllRenderPath : BSSM_SV_2_BPSversion : 200VSversion : 200VStarget : vs_2_0PStarget : ps_2_bPS2xtarget : ps_2_bmaxPS20inst : 5123.0 Shaders : yesImage space effects : yesNonpowerof2textures : yesFP16ARGB blending : noFP16ARGB filtering : noHigh dynamic range : noBloom lighting : noRefraction : yes2.0 hair : yesSLI mode : noWater shader : yesWater reflections : noWater displacement : noWater high res : noMultisample Type : 0Shader Package : 7 This is my list of installed mods 000 - ==Optimization & Stabilization== ++ 001 - weOCPS.7z (6FD1583E) (Installed) ++ 003 - Oscars Nicer Grass.7z (DDB8AC2F) (Installed) ++ 004 - LowPoly Grass for SI.7z (2B8D5B3F) (Installed) ++ 005 - FastExit.7z (33FF14FA) (Installed) ++ 006 - LowPolyTrees.7z (DFEEC809) (Installed) ++ 007 - OSR.7z (155CAF1D) (Installed) ++ 010 - StreamLine.7z (2194035A) (Installed) ++ 011 - Unofficial Oblivion Patch.7z (42F6A326) (Installed) ++ 012 - Unofficial Official Mods Patch - Manual Installer.7z (DE683769) (Installed) ++ 013 - Unofficial Shivering Isles Patch.7z (37551047) (Installed) ++ 014 - Wisemans Reduced Textures Part 1.7z (6DFC0DDE) (Installed) ++ 015 - Wisemans Reduced Textures part 2.7z (24A7696F) (Installed) ++ 016 - Wisemans Reduced Textures part 3.7z (966908FD) (Installed) ++ 017 - Optimised Distant Land MAX.7z (59C4AF31) (Installed) ++ 018 - Quiet Feet MAX.7z (A5EAAF5A) (Installed) ++ 019 - Reduced Distant Land Textures MAX.7z (FB06E943) (Installed) 020 - ==INI Options== ++ 021 - Wrye Bash INI Tweaks for DarkUI DarN Bain creation.7z (57A6FFF1) (Installed) ++ 022 - Wrye Bash INI Tweaks Xtras.7z (862BD572) (Installed) 023 - ==OverHauls== ++ 024 - adventurers_oblivion.7z (7A4AE44B) (Installed) 025 - ==UI Changes== ++ 026 - DarkUId DarN.7z (671FB262) (Installed) 027 - ==Alchemy Changes== ++ 028 - Regrowing Nirnroot .7z (BE8CF8F3) (Installed) ++ 029 - Complete Gardening.7z (1A5211CA) (Installed) ++ 030 - Harvest Flora.7z (38D1E8B0) (Installed) ++ 031 - Alchemy Advanced.7z (400B8AF7) (Installed) ++ 032 - At Home Alchemy.7z (EFAFE619) (Installed) ++ 033 - BoneGrind.7z (D0608E67) (Installed) ++ 034 - Dirennis Advanced Alchemy Apparatus.7z (DF15C190) (Installed) ++ 035 - Morrowind Ingredients.7z (A8680362) (Installed) ++ 036 - Alchemy Advanced Adjustments.7z (85DF1CA4) (Installed) 037 - ==Magic Changes== ++ 038 - _No_ persistant enchantment glow fix.7z (7A53E8BD) (Installed) ++ 039 - Chameleon Rebalance.7z (1E61EF98) (Installed) ++ 040 - Life Detect.7z (BA39DA16) (Installed) ++ 041 - Chamelion-NoRefraction.7z (8B8BD811) (Installed) ++ 042 - Enhanced Magic System.7z (3852DCD9) (Installed) 043 - ==Combat Changes== ++ 044 - Denock Arrows.7z (61C1D746) (Installed) 046 - ==OBSE Plugins== ++ 047 - Blockhead.7z (51300F95) (Installed) ++ 048 - MenuQue.7z (BAAF4C98) (Installed) 049 - ==Travel & Mounts== ++ 050 - Cyrodiil Travel Services.7z (E668B5C3) (Installed) ++ 051 - Dude Wheres My Horse.7z (33F64B70) (Installed) 052 - ==Stealth Changes & Addons== ++ 054 - Lock Bash Total Compatibility Version.7z (BF35BAD7) (Installed) ++ 055 - Stealth Overhaul.7z (AAEA8DE2) (Installed) ++ 056 - Lockpicks.7z (D5A29A90) (Installed) ++ 057 - Vaults of Cyrodiil.7z (279ED16F) (Installed) ++ 058 - TA_Odd_Jobs_Complete.7z (B410C834) (Installed) 059 - ==Leveling Mods or Rate Changers== ++ 060 - Smarter_Mercantile_Leveling.7z (742CD513) (Installed) ++ 062 - Oblivion -Elys- Uncapper.7z (B44E1714) (Installed) ++ 063 - nGCD.7z (AFC6DD43) (Installed) ++ 064 - Fundament.7z (84C375AF) (Installed) 065 - ==World Cosmetics - Buildings== ++ 066 - Clocks of Cyrodiil.7z (D179B0E8) (Installed) 067 - ==Graphic Enhancement - World== ++ 069 - Noise Replacer.7z (DC928F02) (Installed) ++ 070 - Qarl and Timeslips Depth of Field.7z (6A4D68B9) (Installed) ++ 071 - RealLava.7z (7E51C686) (Installed) 072 - ==Cosmetic Mods== ++ 073 - OFF - Optimized Facegen Files.7z (C40FB6EE) (Installed) ++ 074 - Natural_Faces.7z (B8029D49) (Installed) ++ 076 - Ren_BeautyPack.7z (D9730951) (Installed) ++ 078 - HGECBody.7z (9D6E8579) (Installed) ++ 080 - EVE_HGEC_BodyStock and Clothing Wrye Bash.7z (2AE3361C) (Installed) ++ 082 - Robert Feet HGEC Replacer.7z (558B6D5B) (Installed) ++ 083 - Exlorians Khajiit Tail for HGEC.7z (5E9DD6F1) (Installed) ++ 084 - F-IN evOblivion.7z (CEF2F341) (Installed) 089 - ==Encumberment & Fatigue changes== ++ 090 - More Realistic Encumberment and Fatigue mod.7z (3E181CA2) (Installed) 091 - ==Misc== ++ 092 - Dynamic Map.7z (4FB40C92) (Installed) ++ 093 - Paintings n Tapestries.7z (C4C9E3F0) (Installed) ++ 094 - Qarls Harvest.7z (071F6504) (Installed) ++ 095 - Arena Posters Diversified.7z (88C7D540) (Installed) ++ 096 - Realistic Physics and Force Package.7z (70B2EBF5) (Installed) ++ 097 - Character Change Amulet.7z (0AB0705B) (Installed) ++ 098 - Respawning Varla and Welkynd Stones-29007-1-2.7z (DD906397) (Installed) ++ 099 - ATakesAll.7z (56D943BA) (Installed) ++ 100 - Psychobabbles Disrobing spell-7757.7z (6B76CE0E) (Installed) 101 - ==Last== My Load Order 00 Oblivion.esm 01 Qarls_Harvest.esm 02 Fundament.esm [Version ision] 03 Unofficial Oblivion Patch.esp [Version 3.4.5] 04 UOPS Additional Changes.esp 05 Oblivion Citadel Door Fix.esp 06 DLCShiveringIsles.esp 07 Unofficial Shivering Isles Patch.esp [Version 1.5.3] ++ USIPS Additional Changes.esp 08 Arena Posters Diversified.esp 09 ClocksOfCyrodiil.esp 0A Lock Bash v99.91.esp 0B Morrowind Ingredients.esp [Version 1.5] 0C Qarls_Harvest.esp ++ Regrowing Nirnroot - Dissappear Reappear.esp [Version 1.01] 0D Streamline 3.1.esp 0E Dynamic Map.esp [Version 2.1.1] 0F DLCHorseArmor.esp 10 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 11 Compatibility Patch - DLCHorseArmor.esp [Version 1.0.0] 12 DLCOrrery.esp 13 DLCOrrery - Unofficial Patch.esp [Version 1.0.5] 14 DLCVileLair.esp 15 DLCVileLair - Unofficial Patch.esp [Version 1.0.9] 16 DLCMehrunesRazor.esp 17 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6] 18 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 19 EVE_StockEquipmentReplacer.esp 1A Thieves Arsenal.esp ++ Thieves_Arsenal_Patch_033010.esp 1B Dude Wheres My Horse.esp 1C DLCThievesDen.esp 1D DLCThievesDen - Unofficial Patch.esp [Version 1.0.11] 1E DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.11] 1F Adventurers_1.0.esp 20 VaultsofCyrodiil.esp 21 Cyrodiil Travel Services.esp [Version 3.0.5] 22 DLCBattlehornCastle.esp 23 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.8] 24 DLCFrostcrag.esp 25 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.8] 26 Knights.esp 27 Knights - Unofficial Patch.esp [Version 1.1.3] 28 EVE_KnightsoftheNine.esp 29 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 2A Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] ++ Real Lava v1.2.esp 2B EVE_ShiveringIslesEasterEggs.esp 2C gardening.esp 2D GP_Lockpicks.esp [Version 1.5] 2E Respawning Varla & Welkynd Stones.esp [Version 1.2] 2F ATakesAll.esp 30 More Capacity Encumbrance with Fatigue.esp 31 RealisticForceMedium.esp 32 RealisticMagicForceMedium.esp 33 sr_enhanced_magic_system.esp [Version 0.84] 34 BoneGrind.esp 35 Syc_AtHomeAlchemy.esp 36 DirenniAlchemyApparatus.esp 37 RshAlchemy.esp 38 RshAlchemyRecipes.esp 39 StealthOverhaul.esp 3A Denock Arrows.esp 3B Bundlement.esp [Version ision] 3C Smarter Mercantile Leveling - Multi.esp 3D nGCD.esp 3E nGCD Oghma Infinium.esp ++ nGCD Skeleton Key.esp ++ Immediate Character Generation.esp 3F _Ren_BeautyPack_full.esp ++ EVE_KhajiitFix.esp ++ Disable Tutorial Text.esp 40 1310-Chamelion-NoRefraction-TESSource.esp ++ HVH_LifeDetect.esp 41 QTdof.esp 42 PsychosDisrobeSpell.esp 43 Adventurers Fast Travel Fix.esp ++ Oscars Nicer Grass-3346.esp 44 Chameleon Rebalance-4130.esp ++ _No_ persistant enchantment glow fix-1843.esp 45 CharacterChangeAmulet.esp ++ RshAlchemy - AVU.esp [Version 1.0] 46 Bashed Patch, 0.esp Current Bash Tags: * Qarls_Harvest.esm * From BOSS Masterlist and or userlist: Scripts * Result: Scripts * Unofficial Oblivion Patch.esp * From Description: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats * Removed by BOSS Masterlist and or userlist: C.Water * Result: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats * UOPS Additional Changes.esp * From Description: Relev, Stats * From BOSS Masterlist and or userlist: Relev, Stats * Result: Relev, Stats * Unofficial Shivering Isles Patch.esp * From Description: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relations, Relev, Scripts, Stats * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relations, Relev, Scripts, Stats * Result: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relations, Relev, Scripts, Stats * USIPS Additional Changes.esp * From Description: Relev * From BOSS Masterlist and or userlist: Relev * Result: Relev * DLCHorseArmor.esp * From BOSS Masterlist and or userlist: Scripts * Result: Scripts * DLCHorseArmor - Unofficial Patch.esp * From Description: C.Owner * From BOSS Masterlist and or userlist: C.Owner * Result: C.Owner * DLCOrrery.esp * From BOSS Masterlist and or userlist: Actors.AIPackages * Result: Actors.AIPackages * DLCVileLair - Unofficial Patch.esp * From Description: Graphics * From BOSS Masterlist and or userlist: Graphics * Result: Graphics * DLCMehrunesRazor - Unofficial Patch.esp * From Description: Delev, Invent, Relev * From BOSS Masterlist and or userlist: Delev, Invent, Relev * Result: Delev, Invent, Relev * DLCSpellTomes.esp * From BOSS Masterlist and or userlist: Relev * Result: Relev * EVE_StockEquipmentReplacer.esp * From Description: Graphics * From BOSS Masterlist and or userlist: Graphics, NoMerge * Result: Graphics, NoMerge * DLCThievesDen.esp * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIPackages, Actors.Stats, C.Light, C.Name * Result: Actors.ACBS, Actors.AIPackages, Actors.Stats, C.Light, C.Name * DLCThievesDen - Unofficial Patch.esp * From Description: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev * Result: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev * Adventurers_1.0.esp * From Manual (if any this overrides Description/BOSS sourced tags): Actors.Stats, Invent, Names, Relev, Stats * Result: Actors.Stats, Invent, Names, Relev, Stats * DLCFrostcrag.esp * From BOSS Masterlist and or userlist: C.Name, C.Owner, Factions * Result: C.Name, C.Owner, Factions * DLCFrostcrag - Unofficial Patch.esp * From Description: Actors.ACBS, C.Name, C.Owner, Creatures.Blood * From BOSS Masterlist and or userlist: Actors.ACBS, C.Name, C.Owner, Creatures.Blood * Removed by BOSS Masterlist and or userlist: C.Climate, C.Light * Result: Actors.ACBS, C.Name, C.Owner, Creatures.Blood * Knights.esp * From BOSS Masterlist and or userlist: Actors.AIPackages, Factions, Relations * Result: Actors.AIPackages, Factions, Relations * Knights - Unofficial Patch.esp * From Description: Actors.ACBS, Actors.AIPackages, Factions, Relations * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIPackages, Factions, Relations * Result: Actors.ACBS, Actors.AIPackages, Factions, Relations * EVE_KnightsoftheNine.esp * From BOSS Masterlist and or userlist: Graphics, NoMerge * Result: Graphics, NoMerge * Harvest [Flora].esp * From BOSS Masterlist and or userlist: Graphics, Scripts * Result: Graphics, Scripts * Harvest [Flora] - Shivering Isles.esp * From BOSS Masterlist and or userlist: Graphics, Scripts * Result: Graphics, Scripts * Respawning Varla & Welkynd Stones.esp * From BOSS Masterlist and or userlist: Scripts * Result: Scripts * _Ren_BeautyPack_full.esp * From BOSS Masterlist and or userlist: Eyes, Graphics, Hair, NpcFaces * Result: Eyes, Graphics, Hair, NpcFaces * EVE_KhajiitFix.esp * From Description: Body-F * From BOSS Masterlist and or userlist: Body-F, Body-Size-F * Result: Body-F, Body-Size-F * QTdof.esp * From Manual (if any this overrides Description/BOSS sourced tags): Graphics * Result: Graphics * Oscars Nicer Grass-3346.esp * From Manual (if any this overrides Description/BOSS sourced tags): Graphics * Result: Graphics Oblivion.ini [General]SStartingCell=SStartingCellY=SStartingCellX=SStartingWorld=STestFile10=STestFile9=STestFile8=STestFile7=STestFile6=STestFile5=STestFile4=STestFile3=STestFile2=STestFile1=bEnableProfile=0bDrawSpellContact=0bRunMiddleLowLevelProcess=1iHoursToSleep=3bActorLookWithHavok=0SMainMenuMusicTrack=special\tes4title.mp3bUseEyeEnvMapping=1bFixFaceNormals=0bUseFaceGenHeads=1bFaceMipMaps=1bFaceGenTexturing=1bDefaultCOCPlacement=0uGridDistantTreeRange=9uGridDistantCount=9uGridsToLoad=5fGlobalTimeMultiplier=1.0000bNewAnimation=1fAnimationDefaultBlend=0.1000fAnimationMult=1.0000bFixAIPackagesOnLoad=0bForceReloadOnEssentialCharacterDeath=1bKeepPluginWhenMerging=0bCreate Maps Enable=0SLocalSavePath=Saves\SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1bTintMipMaps=0uInterior Cell Buffer=3uExterior Cell Buffer=36iIntroSequencePriority=3bPreloadIntroSequence=1fStaticScreenWaitTime=3.0000SCreditsMenuMovie=CreditsMenu.bikSMainMenuMovie=Map loop.bikSMainMenuMovieIntro=Oblivion iv 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Shaders=1iNPatchNOrder=0iNPatchPOrder=0iNPatches=0iLocation Y=16iLocation X=128bFull Screen=0iSize W=1024iSize H=768iAdapter=0iScreenShotIndex=6SScreenShotBaseName=ScreenShotiAutoViewMinDistance=2000iAutoViewHiFrameRate=40iAutoViewLowFrameRate=20bAutoViewDistance=0fDefaultFOV=75.0000fNearDistance=10.0000fFarDistance=10000.0000iDebugTextLeftRightOffset=10iDebugTextTopBottomOffset=10bShowMenuTextureUse=1iDebugText=2bLocalMapShader=1bDoImageSpaceEffects=1fShadowLOD2=400.0000fShadowLOD1=200.0000fLightLOD2=1500.0000fLightLOD1=1000.0000fSpecularLOD2=350.0000fSpecularLOD1=50.0000fEnvMapLOD2=800.0000fEnvMapLOD1=500.0000fEyeEnvMapLOD2=190.0000fEyeEnvMapLOD1=130.0000iPresentInterval=1fSpecualrStartMax=1000.0000fSpecularStartMin=0.0000iActorShadowIntMax=10iActorShadowIntMin=0iActorShadowExtMax=10iActorShadowExtMin=0fGammaMax=0.6000fGammaMin=1.4000iMaxDecalsPerFrame=10bLandscapeBlend=1bFullBrightLighting=0iMaxLandscapeTextures=0bDynamicWindowReflections=0fShadowFadeTime=1.0000fGamma=1.1360bDecalsOnSkinnedGeometry=0iShadowFilter=0bAllowPartialPrecision=1iShadowMapResolution=512bShadowsOnGrass=0bActorSelfShadowing=0iActorShadowCountInt=0iActorShadowCountExt=0bAllow30Shaders=0iTexMipMapMinimum=0iTexMipMapSkip=0bDoStaticAndArchShadows=0bDoActorShadows=0bIgnoreResolutionCheck=0fNoLODFarDistancePct=0.0000fNoLODFarDistanceMax=10240.0000fNoLODFarDistanceMin=1700.0000fGrassStartFadeDistance=7000.0000fGrassEndDistance=8000.0000bLODPopActors=0bLODPopItems=0bLODPopObjects=0[Controls]fVersion=1.8000Forward=0011FFFFBack=001FFFFFSlide Left=001EFFFFSlide Right=0020FFFFUse=00FF00FFActivate=0039FFFFBlock=003801FFCast=002E04FFReady Item=0021FFFFCrouch/Sneak=001D03FFRun=002AFFFFAlways Run=003AFFFFAuto Move=0010FFFFJump=0012FFFFToggle POV=001302FFMenu Mode=000FFFFFRest=0014FFFFQuick Menu=003BFFFFQuick1=0002FFFFQuick2=0003FFFFQuick3=0004FFFFQuick4=0005FFFFQuick5=0006FFFFQuick6=0007FFFFQuick7=0008FFFFQuick8=0009FFFFQuickSave=003FFFFFQuickLoad=0043FFFFGrab=002CFFFFbInvertYValues=0fXenonLookXYMult=0.0005fMouseSensitivity=0.0081;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6iJoystickMoveFrontBack=2iJoystickMoveLeftRight=1fJoystickMoveFBMult=1.0000fJoystickMoveLRMult=1.0000iJoystickLookUpDown=6iJoystickLookLeftRight=3fJoystickLookUDMult=0.0020fJoystickLookLRMult=0.0020fXenonMenuMouseXYMult=0.0003bBackground Mouse=0bBackground Keyboard=1bUse Joystick=1fXenonLookMult=0.0030fXenonMenuStickSpeedMaxMod=5.0000iXenonMenuStickSpeedThreshold=20000iXenonMenuStickThreshold=1000;Language values: 0-English, 1-German, 2-French, 3-Spanish, 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ch=0[Fonts]SFontFile_1=Data\Fonts\DarN_Ringbearer_22.fntSFontFile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fntSFontFile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fntSFontFile_4=Data\Fonts\DarN_Oblivion_28.fntSFontFile_5=Data\Fonts\Handwritten.fnt[speedTree]iTreeClonesAllowed=1fCanopyShadowGrassMult=1.0000iCanopyShadowScale=512fTreeForceMaxBudAngle=-1.0000fTreeForceMinBudAngle=-1.0000fTreeForceLeafDimming=-1.0000fTreeForceBranchDimming=-1.0000fTreeForceCS=-1.0000fTreeForceLLA=-1.0000fTreeLODExponent=1.0000bEnableTrees=1bForceFullLOD=0fLODTreeMipMapLODBias=-0.7500fLocalTreeMipMapLODBias=-0.2500[Debug]bDebugFaceGenCriticalSection=0bDebugFaceGenMultithreading=0bDebugSaveBuffer=0[backgroundLoad]bBackgroundLoadLipFiles=0bLoadBackgroundFaceGen=0bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1iAnimationClonePerLoop=5bSelectivePurgeUnusedOnFastTravel=0bUseMultiThreadedTrees=1iPostProcessMillisecondsEditor=50iPostProcessMillisecondsLoadingQueuedPriority=20iPostProcessMilliseconds=5bUseBackgroundFileLoader=0[LOD]fLodDistance=500.0000bUseFaceGenLOD=0iLODTextureTiling=2iLODTextureSizePow2=8fLODNormalTextureBlend=0.5000bDisplayLODLand=0bDisplayLODBuildings=1bDisplayLODTrees=1bLODPopTrees=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0fLODFadeOutMultActors=7.0700fLODFadeOutMultItems=3.5200fLODFadeOutMultObjects=3.5200fLODMultLandscape=1.0000fLODMultTrees=0.3566fLODMultActors=5.0000fLODMultItems=5.0000fLODMultObjects=5.0000iFadeNodeMinNearDistance=400fLODFadeOutPercent=0.9000fLODBoundRadiusMult=3.0000fTalkingDistance=2000.0000fTreeLODMax=2.0000fTreeLODMin=0.0200fTreeLODDefault=1.2000fObjectLODMax=15.0000fObjectLODMin=1.0000fObjectLODDefault=5.0000fItemLODMax=15.0000fItemLODMin=1.0000fItemLODDefault=2.0000fActorLODMax=15.0000fActorLODMin=2.0000fActorLODDefault=5.0000bLODUseCombinedLandNormalMaps=1bForceHideLODLand=0fLODQuadMinLoadDistance=65536.0000fLODFadeOutActorMultInterior=1.0000fLODFadeOutItemMultInterior=1.0000fLODFadeOutObjectMultInterior=1.0000fLODFadeOutActorMultCity=1.0000fLODFadeOutItemMultCity=1.0000fLODFadeOutObjectMultCity=1.0000fLODFadeOutActorMultComplex=1.0000fLODFadeOutItemMultComplex=1.0000fLODFadeOutObjectMultComplex=1.0000fLODLandVerticalBias=0.0000[Weather]fSunGlareSize=350.0000fSunBaseSize=250.0000bPrecipitation=1fAlphaReduce=1.0000SBumpFadeColor=255,255,255,255SLerpCloseColor=255,255,255,255SEnvReduceColor=255,255,255,255[Voice]SFileTypeLTF=ltfSFileTypeLip=lipSFileTypeSource=wavSFileTypeGame=mp3[Grass]iMinGrassSize=80fGrassEndDistance=552.0000fGrassStartFadeDistance=0.0000bGrassPointLighting=0bDrawShaderGrass=1iGrassDensityEvalSize=2iMaxGrassTypesPerTexure=2fWaveOffsetRange=1.7500fGrassWindMagnitudeMax=125.0000fGrassWindMagnitudeMin=5.0000fTexturePctThreshold=0.3000[Landscape]bCurrentCellOnly=0bPreventSafetyCheck=0fLandTextureTilingMult=2.0000fLandFriction=2.5000iLandBorder2B=0iLandBorder2G=0iLandBorder2R=0iLandBorder1B=0iLandBorder1G=255iLandBorder1R=255[bLightAttenuation]fQuadraticRadiusMult=1.0000fLinearRadiusMult=1.0000bOutQuadInLin=0fConstantValue=0.0000fQuadraticValue=16.0000fLinearValue=3.0000uQuadraticMethod=2uLinearMethod=1fFlickerMovement=8.0000bUseQuadratic=1bUseLinear=0bUseConstant=0[blurShaderHDRInterior]fTargetLUM=1.0000fUpperLUMClamp=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fBrightScale=1.7500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1[blurShaderHDR]fTargetLUM=1.2000fUpperLUMClamp=1.0000fGrassDimmer=1.3000fTreeDimmer=1.2000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.7000fSunlightDimmer=1.3000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=1.5000fBrightClamp=0.3500fBlurRadius=4.0000iNumBlurpasses=2iBlendType=2bDoHighDynamicRange=0[blurShader]fSunlightDimmer=1.0000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fAlphaAddExterior=0.2000fAlphaAddInterior=0.5000iBlurTexSize=256fBlurRadius=0.0300iNumBlurpasses=1iBlendType=2bUseBlurShader=0[GethitShader]fBlurAmmount=0.5000fBlockedTexOffset=0.0010fHitTexOffset=0.0050[MESSAGES]bBlockMessageBoxes=0bSkipProgramFlows=1bAllowYesToAll=1bDisableWarning=1iFileLogging=0bSkipInitializationFlows=1[DistantLOD]bUseLODLandData=0fFadeDistance=12288.0000iDistantLODGroupWidth=8[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors.[Archive]SMasterMiscArchiveFileName=Oblivion - Misc.bsaSMasterVoicesArchiveFileName2=Oblivion - Voices2.bsaSMasterVoicesArchiveFileName1=Oblivion - Voices1.bsaSMasterSoundsArchiveFileName=Oblivion - Sounds.bsaSMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsaSMasterMeshesArchiveFileName=Oblivion - Meshes.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1sArchiveList=..\obmm\BSARedirection.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa[CameraPath]iTake=0SDirectoryName=TestCameraPathiFPS=60SNif=Test\CameraPath.nif[Absorb]fAbsorbGlowColorB=1.0000fAbsorbGlowColorG=0.6000fAbsorbGlowColorR=0.0000fAbsorbCoreColorB=1.0000fAbsorbCoreColorG=1.0000fAbsorbCoreColorR=1.0000iAbsorbNumBolts=1fAbsorbBoltGrowWidth=0.0000fAbsorbBoltSmallWidth=7.0000fAbsorbTortuosityVariance=2.0000fAbsorbSegmentVariance=7.0000fAbsorbBoltsRadius=5.0000[OPENMP]iThreads=3iOpenMPLevel=10[TestAllCells]bFileShowTextures=1bFileShowIcons=1bFileSkipIconChecks=0bFileTestLoad=0bFileNeededMessage=1bFileGoneMessage=1bFileSkipModelChecks=0bFileCheckModelCollision=0[CopyProtectionStrings]SCopyProtectionMessage2=Insert the Oblivion Disc.SCopyProtectionTitle2=Oblivion Disc Not FoundSCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.SCopyProtectionTitle=CD-ROM Drive Not Found Streamline.ini ;===================================================================================;===================================================================================;;;; Streamline 3.1 INI File;;;; Profile Name: "Streamline 3.1 Default";; -------------------------------------------------------------;; Profile Author: Jaga Telesin (jagatelesin@gmail.com);; Profile Date: January 9th, 2008;; INI path: \Oblivion\Data\Streamline\INI Files\;; -------------------------------------------------------------;; Profile Details: Default profile;; Developed on: Intel Q6700 @ 3.2ghz, 4x1gb RAM;; Nvidia Ultra 8800, 6x500gb SATA RAID0;;;===================================================================================;===================================================================================;===================================================================================; [Main Features Settings] Toggle Streamline Features (1=on, 0=off);===================================================================================set SLv.Purging to 1 ; Turn on Streampurge? (cache purging)set SLv.FPSsmoothing to 0 ; Turn on Streamsmooth? (FPS smoothing)set SLv.Streamsaving to 1 ; Turn on Streamsaving? (timed autosaves)set SLv.Streamsight to 1 ; Turn on Streamsight? (FPS enhancer);===================================================================================; [streampurge Settings] An automated cache-cleaner for Oblivion;===================================================================================set SLh.SLmode to 3 ; Memory Purge Mode (1-6) (Default: 3) ; Lower # = faster, higher # = slowerset SLv.PurgeOnTravel to 0 ; Purge memory on travel & zone?set SLv.PurgeOnWait to 1 ; Purge memory when character waits?set SLv.PurgeOnSleep to 1 ; Purge memory when character sleeps?;===================================================================================; [streamsmooth FPS Settings] Acceptable Minimum FPS & Detail Settings;===================================================================================set SLfpsmon.High to 60 ; Highest minimum FPS (top of range)set SLfpsmon.Low to 15 ; Lowest minimum FPS (bottom of range);-----------------------------------------------------------------------------------set SLv.maxVLOD to 100 ; Highest overall level of detail (%) ; Default: 100 (Max: 100)set SLv.minVLOD to 0 ; Lowest overall level of detail (%) ; Default: 0 (Min: 0);-----------------------------------------------------------------------------------set SLv.CombatFPS to 3.0 ; The number of FPS added to the min/max ; range when combat is happening nearby;-----------------------------------------------------------------------------------set SLv.FPSmoninterval to 6 ; Update interval for FPS smoothing ; (Number of updates per second) ; Faster updates = smoother performance ; Smoother performance = more CPU usage ; Default: 6/secset SLv.sensitivity to 7.0 ; Sensitivity to changes (Default: 7.0) ; This is a relative number representing ; how fast Streamsmooth tries to adjust ; details to reach your FPS range. ; Lower numbers = faster changes;===================================================================================; [streamsmooth Visual Categories] What can Streamsmooth change on-the-fly?;===================================================================================set SLv.setDetail to 1 ; LOD Detail, Specular, etc.set SLv.setGrass to 1 ; Grass density, range, etcset SLv.setTrees to 1 ; Tree detail, range, etcset SLv.setLightShadow to 1 ; Shadow number & range, etc.set SLv.setObjects to 1 ; Actors, Objects & Items distancesset SLv.setWater to 1 ; Water details & reflections;===================================================================================; [streamsave Settings] Streamsave configuration;===================================================================================set SLv.SaveTimer to 5 ; Autosave interval (in actual minutes)set SLv.NumSaveSlots to 10 ; Number of save slots to use (Max: 60);-----------------------------------------------------------------------------------set SLv.DuringCombat to 0 ; Allow save during combat?set SLv.WhileYielding to 0 ; Allow save while yielding?set SLv.DangerousArea to 1 ; Allow save in dangerous environment?set SLv.AllowTrespass to 1 ; Allow saving while trespassing?set SLv.AllowSwimming to 1 ; Allow saving while swimming?set SLv.AllowSneaking to 1 ; Allow saving while sneaking?set SLv.AllowWeapon to 1 ; Allow saving while weapon out?;-----------------------------------------------------------------------------------set SLv.AfterCombat to 0 ; Force a save after each combat ends?set SLv.InteriorOnly to 0 ; Save only when indoors?set SLv.WhenIdleOnly to 0 ; Save only when character is idle?set SLv.AfterZone to 0 ; Save after fast-travel or door use?set SLv.AfterWaitSleep to 0 ; Save after waiting or sleeping?;-----------------------------------------------------------------------------------set SLv.PlaySoundOnSave to 1 ; Play a sound on save?set SLv.GagAutoSaves to 0 ; Prevent an on-screen save message?set SLv.SaveReminders to 0 ; Use Save Reminders instead of autosaves?set SLv.UseLiteReminders to 0 ; Use messages (upper left area of screen) ; instead of message boxes? ; Note: requires SaveReminders enabledset SLv.SecureAutoSaves to 0 ; Use menumode to produce a secure ; autosave instead of using save slots? ; Note: disables multiple save slots!;-----------------------------------------------------------------------------------set SLv.LowHealth to 0 ; Allow save while health low?set SLv.LowHealthThreshold to 0.20 ; Don't save when health lower than x% ; 0.20 = 20%;-----------------------------------------------------------------------------------set SLv.SaveBeforeFastQuit to 1 ; Do a Streamsave before a Fast-Quit?;-----------------------------------------------------------------------------------set SLv.PurgeBeforeSave to 1 ; Do a purge before a Streamsave? ; Can help with stability of saving;===================================================================================; [streamsight Settings] Refer to documentation for values;===================================================================================set SLv.MinDistanceFog to 14000 ; Min distance before fog starts (0%)set SLv.MaxDistanceFog to 56000 ; Max distance before fog ends (100%)set SLv.MinWaterFog to 0 ; Min distance before water fog startsset SLv.MaxWaterFog to 3500 ; Max distance before water fog ends;-----------------------------------------------------------------------------------set SLv.WeatherUnsticker to 1 ; Leave set at 1 unless you use a ; scripted weather mod;-----------------------------------------------------------------------------------set SLv.ExtremeClipping to 1 ; Turn on clipping behind distant fog? ; Gains FPS, but can cause some ; clipping of distant mountainsset SLv.ClipMin to 40000 ; Range under which clipping will stopset SLv.FogUpdateFrequency to 6 ; Speed control for fog updates (1 - 10) ; # of updates per sec (Default: 6);===================================================================================; [Miscellaneous Settings] Other misc settings for Streamline;===================================================================================set SLv.slFOVauto to 1 ; Can Streamline automatically alter FOV?set SLfov to 80 ; Field of View (FOV) Angle desiredset SLv.FOVInDialogs to 0 ; Allow FOV changes during chat dialogs? ; Note: FOV changes work in 1st person ; gameplay only;-----------------------------------------------------------------------------------set SLKillCorpses to 0 ; De-crucifies standing, dead actorsset SLv.MinKillDistance to 6000 ; Minimum distance from player a corpse ; needs to be for KillCorpses to work ; on it. (Default: 6000);-----------------------------------------------------------------------------------set SLdebug to 0 ; Turn on/off debug messages in console ; Debug level 1: Standard messages ; Debug level 2: Detailed messages ; Note: Debug level 2 can adversely ; affect FPS performance, but ; is highly detailed. ; (requires SL's debug esp to work);===================================================================================; [Hotkey Configuration] Hotkey combination settings for Streamline;===================================================================================;; Full list of key codes: http://www.tronan.com/macromachine/scripthelp/VK.htm;;===================================================================================; - To disable the modifier key on any key combination, use 0 for the ModKey value; - To disable a hotkey completely, use 0 for its main key; - Disabling the Streamline main menu hotkey is *not* recommended;===================================================================================set SLv.TogglePurgeModKey to 18 ; ALTset SLv.TogglePurgeKey to 80 ; p;-----------------------------------------------------------------------------------set SLv.ToggleSmoothingModKey to 18 ; ALTset SLv.ToggleSmoothingKey to 70 ; f;-----------------------------------------------------------------------------------set SLv.MenuModKey to 17 ; CTRLset SLv.MenuKey to 36 ; Home;-----------------------------------------------------------------------------------set SLv.PurgeModKey to 17 ; CTRLset SLv.PurgeKey to 46 ; del;-----------------------------------------------------------------------------------set SLv.MaxVLODModKey to 17 ; CTRLset SLv.MaxVLODKey to 221 ; ];-----------------------------------------------------------------------------------set SLv.MinVLODModKey to 17 ; CTRLset SLv.MinVLODKey to 219 ; [;-----------------------------------------------------------------------------------set SLv.AutoVLODModKey to 17 ; CTRLset SLv.AutoVLODKey to 8 ; backspace;-----------------------------------------------------------------------------------set SLv.IncVLODModKey to 17 ; CTRLset SLv.IncVLODKey to 190 ; .;-----------------------------------------------------------------------------------set SLv.DecVLODModKey to 17 ; CTRLset SLv.DecVLODKey to 188 ; ,;-----------------------------------------------------------------------------------set SLv.SaveModKey to 0 ;set SLv.SaveKey to 116 ; (F10=121) (F5=116);-----------------------------------------------------------------------------------set SLv.MusicModKey to 18 ; ALTset SLv.MusicKey to 77 ; m;-----------------------------------------------------------------------------------set SLv.FastQuitModKey to 17 ; CTRLset SLv.FastQuitKey to 0 ; off, suggested key: F12 (123);-----------------------------------------------------------------------------------set SLv.ForceKillModKey to 17 ; CTRLset SLv.ForceKillKey to 45 ; insert;===================================================================================; [Detailed Streamsmooth Settings] Individual Settings (for ADVANCED users);===================================================================================set SLv.AA0 to 1.0 ; Enable?set SLv.AA1 to 100.0 ; highVLOD - fSpecualrStartMaxset SLv.AA2 to 16.0 ; lowVLOD "The maximum range of Specularset SLv.AA3 to 2400.0 ; maxVAL lighting effects. Ties inset SLv.AA4 to 350.0 ; minVAL directly to fSpecularLOD";-----------------------------------------------------------------------------------set SLv.AC0 to 1.0 ; Enable?set SLv.AC1 to 100.0 ; highVLOD - fSpecularLOD2set SLv.AC2 to 16.0 ; lowVLOD "Max range at which Level ofset SLv.AC3 to 2700.0 ; maxVAL detail (LOD) used forset SLv.AC4 to 300.0 ; minVAL specular lighting effects";------------------------------------------set SLv.AD0 to 1.0 ; Enable?set SLv.AD1 to 100.0 ; highVLOD - fSpecularLOD1set SLv.AD2 to 16.0 ; lowVLOD "Min range at which Level ofset SLv.AD3 to 2400.0 ; maxVAL detail (LOD) used forset SLv.AD4 to 0.0 ; minVAL specular lighting effects";-----------------------------------------------------------------------------------set SLv.AE0 to 1.0 ; Enable?set SLv.AE1 to 90.0 ; highVLOD - iMinGrassSizeset SLv.AE2 to 10.0 ; lowVLOD "Grass density (inverse #)set SLv.AE3 to 80.0 ; maxVAL Larger numbers mean lessset SLv.AE4 to 130.0 ; minVAL grass & higher framerates";-----------------------------------------------------------------------------------set SLv.AF0 to 1.0 ; Enable?set SLv.AF1 to 100.0 ; highVLOD - fGrassEndDistanceset SLv.AF2 to 0.0 ; lowVLOD "Max distance at which toset SLv.AF3 to 7000.0 ; maxVAL display grass"set SLv.AF4 to 3000.0 ; minVAL;------------------------------------------set SLv.AG0 to 1.0 ; Enable?set SLv.AG1 to 100.0 ; highVLOD - fGrassStartFadeDistanceset SLv.AG2 to 0.0 ; lowVLOD "Distance from player at whichset SLv.AG3 to 6000.0 ; maxVAL grass begins to fade out"set SLv.AG4 to 2000.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.AH0 to 1.0 ; Enable?set SLv.AH1 to 75.0 ; highVLOD - iMaxGrassTypesPerTexureset SLv.AH2 to 30.0 ; lowVLOD "Number of possible texturesset SLv.AH3 to 4.0 ; maxVAL used per grass type"set SLv.AH4 to 1.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.AJ0 to 1.0 ; Enable?set SLv.AJ1 to 100.0 ; highVLOD - iActorShadowCountIntset SLv.AJ2 to 20.0 ; lowVLOD "Number of actor shadowsset SLv.AJ3 to 10.0 ; maxVAL displayed when indoors"set SLv.AJ4 to 0.0 ; minVAL;------------------------------------------set SLv.AK0 to 1.0 ; Enable?set SLv.AK1 to 100.0 ; highVLOD - iActorShadowCountExtset SLv.AK2 to 25.0 ; lowVLOD "Number of actor shadowsset SLv.AK3 to 10.0 ; maxVAL displayed when outdoors"set SLv.AK4 to 0.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.AL0 to 1.0 ; Enable?set SLv.AL1 to 100.0 ; highVLOD - fShadowLOD2set SLv.AL2 to 25.0 ; lowVLOD "Max range at which shadowsset SLv.AL3 to 2900.0 ; maxVAL are displayed"set SLv.AL4 to 400.0 ; minVAL;------------------------------------------set SLv.AM0 to 1.0 ; Enable?set SLv.AM1 to 100.0 ; highVLOD - fShadowLOD1set SLv.AM2 to 25.0 ; lowVLOD "Range at which a lower levelset SLv.AM3 to 2800.0 ; maxVAL of detail (LOD) starts beingset SLv.AM4 to 200.0 ; minVAL used for shadows";-----------------------------------------------------------------------------------set SLv.AP0 to 1.0 ; Enable?set SLv.AP1 to 70.0 ; highVLOD - iShadowFilterset SLv.AP2 to 20.0 ; lowVLOD "Low/Medium/High shadowset SLv.AP3 to 2.0 ; maxVAL detail. Alters softness onset SLv.AP4 to 0.0 ; minVAL edges of shadows";-----------------------------------------------------------------------------------set SLv.AS0 to 1.0 ; Enable?set SLv.AS1 to 100.0 ; highVLOD - fLODFadeOutMultActorsset SLv.AS2 to 0.0 ; lowVLOD "Relative range at whichset SLv.AS3 to 15.0 ; maxVAL actors begin to fade out"set SLv.AS4 to 4.0 ; minVAL;------------------------------------------set SLv.AT0 to 1.0 ; Enable?set SLv.AT1 to 100.0 ; highVLOD - fLODFadeOutMultItemsset SLv.AT2 to 0.0 ; lowVLOD "Relative range at whichset SLv.AT3 to 15.0 ; maxVAL items begin to fade out"set SLv.AT4 to 1.5 ; minVAL;------------------------------------------set SLv.AU0 to 1.0 ; Enable?set SLv.AU1 to 100.0 ; highVLOD - fLODFadeOutMultObjectsset SLv.AU2 to 0.0 ; lowVLOD "Relative range at whichset SLv.AU3 to 15.0 ; maxVAL objects begin to fade out"set SLv.AU4 to 4.5 ; minVAL;-----------------------------------------------------------------------------------set SLv.AY0 to 1.0 ; Enable?set SLv.AY1 to 30.0 ; highVLOD - fTalkingDistanceset SLv.AY2 to 0.0 ; lowVLODset SLv.AY3 to 2000.0 ; maxVALset SLv.AY4 to 1000.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.AZ0 to 1.0 ; Enable?set SLv.AZ1 to 100.0 ; highVLOD - fLodDistanceset SLv.AZ2 to 0.0 ; lowVLODset SLv.AZ3 to 2000.0 ; maxVALset SLv.AZ4 to 250.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.BA0 to 1.0 ; Enable?set SLv.BA1 to 100.0 ; highVLOD - fFadeDistanceset SLv.BA2 to 0.0 ; lowVLODset SLv.BA3 to 15288.0 ; maxVALset SLv.BA4 to 9288.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.BE0 to 1.0 ; Enable?set SLv.BE1 to 66.0 ; highVLOD - bEquippedTorchesCastShadowsset SLv.BE2 to 65.0 ; lowVLODset SLv.BE3 to 1.0 ; maxVALset SLv.BE4 to 0.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.BK0 to 1.0 ; Enable?set SLv.BK1 to 40.0 ; highVLOD - fTreeLODExponentset SLv.BK2 to 10.0 ; lowVLODset SLv.BK3 to 1.0 ; maxVALset SLv.BK4 to 0.2 ; minVAL;-----------------------------------------------------------------------------------set SLv.BL0 to 1.0 ; Enable?set SLv.BL1 to 60.0 ; highVLOD - bUseWaterReflectionsMiscset SLv.BL2 to 59.0 ; lowVLOD "Turns on water reflectionsset SLv.BL3 to 1.0 ; maxVAL for Misc objects (rocks etc)"set SLv.BL4 to 0.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.BM0 to 1.0 ; Enable?set SLv.BM1 to 30.0 ; highVLOD - bUseWaterReflectionsStaticsset SLv.BM2 to 29.0 ; lowVLOD "Turns on water reflectionsset SLv.BM3 to 1.0 ; maxVAL for Static objects (buildingsset SLv.BM4 to 0.0 ; minVAL etc)";-----------------------------------------------------------------------------------set SLv.BN0 to 1.0 ; Enable?set SLv.BN1 to 40.0 ; highVLOD - bUseWaterReflectionsTreesset SLv.BN2 to 39.0 ; lowVLOD "Turns on water reflectionsset SLv.BN3 to 1.0 ; maxVAL for Trees"set SLv.BN4 to 0.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.BO0 to 1.0 ; Enable?set SLv.BO1 to 50.0 ; highVLOD - bUseWaterReflectionsActorsset SLv.BO2 to 49.0 ; lowVLOD "Turns on water reflectionsset SLv.BO3 to 1.0 ; maxVAL for actors (NPCs, monsters)"set SLv.BO4 to 0.0 ; minVAL;-----------------------------------------------------------------------------------;===================================================================================; [streamline Startup Code] *** DO NOT EDIT THIS SECTION ***;===================================================================================StartQuest SLini2 Oblivion Stutter Remover .INI Master = { _comment = You can turn on or off each distinct feature from here. bManageFPS = 1 bHookCriticalSections = 1 bHookHashtables = 1 bReplaceHeap = 1 bLogToConsole = 0 bFix64Hertz = 1 bFlushLog = 1 iSchedulingResolution = 1 iMainHookPoint = 1}FPS_Management = { _comment = Basic FPS stuff, switches to slow-motion on low FPS; in the past this has occaisonally produced bugs like the NPCs-dropping-dead issue; the issues are believed to be fixed but if you suspect you are having related problems you can try disabling bAllowSlowMotion which is the main suspect for any problems relating to FPS management bAllowSlowMotion = 1 MaximumFPS = 60 MinimumFPS = 15 iSmoothFrames = 0 iSmoothMode = 0 iSleepExtra = 2 bFPSConsoleSPAM = 0 iSchedulingParanoia = 1 iHardMaxFrametime = 200}CriticalSections = { _comment = CS stuff helps both Oblivion and Fallout significantly _comment = most of the benefit comes from the Renderer+0x180 suppression (see overrides below) _comment = modes: 1=vanilla, 2=fair, 3=stuttering, 5=suppressed, 6=prioritize-main-thread, 7=deprioritize-main-thread bEnableProfiling = 0 bEnableMessages = 1 bUseOverrides = 1 iDefaultMode = 2 iDefaultSpin = 1000 iStutterLevel = 4}Heap = { _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion, only moderate improvements on Fallout _comment = It crashes instantly on Fallout, is moderately buggy on Oblivion _comment = Algorithms: 1=FastMM4 (requires external dll), 2=Microsoft (slow on XP), 3=SimpleHeap1, 5=ThreadHeap2 iHeapAlgorithm = 5 bEnableProfiling = 0 iHeapSize = 450 bEnableMessages = 0}Hashtables = { _comment = This stuff is still new. _comment = The dynamic resizing option may still be buggy. bAllowDynamicResizing = 0 bUseOverrides = 0 bEnableProfiling = 0 bEnableMessages = 1 iHashtableResizeScale1 = 2 iHashtableResizeScale2 = 4 iHashtableResizeDelay = 20}OverrideList = { CriticalSection = { CallerAddress = 0x701748 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 } CriticalSection = { ObjectAddress = 0xB32B80 comment = MemoryHeap CS, recommendation=stutter (mode 3) Mode = 3 Spin = 1500 } CriticalSection = { CallerAddress = 0x70172A comment = Renderer+0x80, recommendation=??? } CriticalSection = { ObjectAddress = 0xB3FA00 comment = Unknown4, recommendation=??? }} *Disclaimer* Those who are finding this after it is answered and thinks it would be smart to copy my ini settings to fix their problems don't do that, INI files are to be configured on a case by case basis. Learn how to configure them or you will run into problems.
deathangelDK Posted June 25, 2014 Author Posted June 25, 2014 Some various questions not related to main post. Do I have do touch archiveinvalidation stuff if I am using BSA redirection? Example: a few mods gave me archiveinvalidation.txt and told me to put it in data / make changes to the one already in there and I didn't do that because I am using BSA redirection. Is CBASH safe to use and I won't have any problems or should I stick with normal BASH patch? I know that CBASH is just a optimized BASH patching written in C instead of Python.
fejeena Posted June 25, 2014 Posted June 25, 2014 Have you downloaded the Bonus Pack ? The Base Texture in the F-IN evOblivion.7z is this nothing special, looks like your Screenshots. All better nipples, pussy, pubic hair, makeup and normal maps you must add with PhotoShop or Gimp or Paint.net. Read the Description in the bonus pack. If you use "archive invalidate" in the modmanager you don't need the archive invalidate.txt (it is outdated) http://www.loverslab.com/topic/15185-xeo-sp/?view=findpost&p=496940
deathangelDK Posted June 25, 2014 Author Posted June 25, 2014 I did and edited the base with all the settings I wanted (note the hair in the screens) but the mod authors screens show the skin being alot more detailed compared to the results I am getting and it also looks nothing like whats in the texture I edited. I am talking details here. I can't see the details in the vagina nor the nips or anywhere else on the skin, the skin outside game in photoshop looked great but inside the game it looks unrefined and most of the major details are barely distinguished. Almost every screenshot on the F-INEV mod page shows alot higher quality detail than what I am getting and I have the same problem with Ozmo's High Rez Skin Textures for HGEC.
fejeena Posted June 25, 2014 Posted June 25, 2014 In the Bonus Pack are 5 differend genitals (pussy) and 5 different nipples and 3 belly Buttons. glossy & matte Alphas for the normal map (the normal map gives the texture structure so it looks not so smooth as in your Pictures) All I can say it is not a mesh Problem. What resolution do you use in the game? And most Pictures are PhotoShoped, Contrast, lighting, sharpness.
deathangelDK Posted June 25, 2014 Author Posted June 25, 2014 I put links to my edited files from bonus in the main post.
fejeena Posted June 25, 2014 Posted June 25, 2014 I only use Paint.net and that is not good for normal Maps. I can make pubic hair and areola not looks flat and Scratches looks like Scratches not only painted stripes. My Skin structure is not very detailed, looks more like your Pictures. But Skin Normal Maps are translucent ( open the base normal Map in the F-IN evOblivion.7z) The full Color Normal Maps are used for Objects. Perhaps someone with Photo Shop knowledge can help you.
deathangelDK Posted June 25, 2014 Author Posted June 25, 2014 AHH I thought that the matte alphas where default so I didn't do that. Made the changes and testing oblivion now hopefully things look how they should. EDIT: Still looks the same...
deathangelDK Posted June 25, 2014 Author Posted June 25, 2014 I have had this problem before but with a diff texture replacer a long time ago. (one of my first times installing mods) I some how fixed it when I reinstalled all the texture mods on a clean oblivion. Now I shouldn't have that problem with this setup since I am using wrye bash. I might try deleteing my character meshes and textures folder and annealing everything back in. See if that works. Edit: Ya that didn't work either. It seems like the n_maps are not being initialized or something. Because it basically looks like I put a skin on a completely smooth character. But the maps have the roughest settings available just to see if it fixes it (which it doesn't). So is there any reason n_maps wouldn't get loaded or is there any way they would get replaced (maybe my bsa redirection isn't working correctly, don't know how to tell).
deathangelDK Posted June 25, 2014 Author Posted June 25, 2014 Is it normal for oblivion.esm to want to be activated? Should it? It is currently activated and when I try to unactivate it all the other mods I have actiaved also de-activate. Just thought maybe this is messing with something.
fejeena Posted June 25, 2014 Posted June 25, 2014 Oblivion.esm must be activated it is the master file for all esp. And without Oblivion.esm you don't have a world, races, NPCs,Character Generation, quests, objects.... your game can not start without Oblivion.esm. If you use BSA redirection with OblivionModmanager or Wyre Bash the game use the textures in the Folders. And in the "Oblivion - Textures - Compressed.bsa" are no HGEC textures. Oblivion textures are legfemale.dds, upperbodyfemale.dds, handfemale.dds and footfemale.dds. And if the game use the original footfemale_n.dds for the HGEC footfemale.dds you will see it. (you could unpack the Oblivion - Textures - Compressed.bsa and delete the race textures and pack the bsa, so the game can not use wrong textures. But that really should not be necessary ) And if the game does not load the _n.dds you also see it, your Skin will look dark/black in game.
varenne Posted June 25, 2014 Posted June 25, 2014 I didn't see it mentioned above. What are your graphic card settings? Oblivion in-game settings can be ignored or overruled by what your graphic card settings dictate, especially if you can setup a game profile using graphic card management software that may have come with it. I don't use these textures as I prefer Ozmo's, which IMO are superior. If you are getting the same results with both hi rez texture packs I'd look to my Oblivion settings and graphic card settings. As far as CBASH, it depends. Based on memory alone I do recall there being some issues with it, but I think it was with the later versions of WB. The performance difference IMO between C and Python is insignificant. At least in my very early testing years ago, so I have always used a normal or vanilla bashed patch. That performance could become more noticeable as you increase MOD count, but I've not tested it lately.
kingkong Posted June 25, 2014 Posted June 25, 2014 i am with what Varenne is pointing on !!! set your game settings 'for high quality (dépends on your graphic card) or in oblivion.ini set bAllowPartialPrecision=0 (less fps) you might try emb or obge to boost quality .
deathangelDK Posted June 25, 2014 Author Posted June 25, 2014 Turns out it was my mipmap settings in my graphics card control panel settings. So I was seeing mipmaps of like a 256x256 texture instead of the 1024x1024. Thank you all who helped me. Future note: Check your graphic card settings if you have problems like this. Credits to }{ellKnight on tesadventures And varenne and my own intuition because I kind of made the change in the middle of posting this topic and didn't test to see if it worked.
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