AshenWolf Posted June 24, 2014 Posted June 24, 2014 i'm not sure if i'm at right place but whatever, i have been trying to merge followers to free up spaces, but every time i did that, all, i do mean all, of my followers had their face revert back to ugly vanilla version. i have looked around, and couldn't seem to find the solution for it (that or i suck with words that google can't help) i also have other problem: Whiterun's Hall of the Dead building is displaced, and the entrance is nearly gone, so how can i fix this? sorry if these has already been asked.
JRCosta Posted June 25, 2014 Posted June 25, 2014 How did you try to merge them? With TES5Edit? The right way to do it is this one here: http://forums.nexusmods.com/index.php?/topic/904953-how-to-merge-multiple-mods-with-multiple-master-files/ Also, in the end, open the new esp in the CK and do the CTRL-F4 trick for each of the merged NPC followers to avoid the Dark Face bug. About that Hall of dead, any of the followers has a starting point there?
AshenWolf Posted June 25, 2014 Author Posted June 25, 2014 hmm, i guess i'll check that trick later. and yes, there's 3 followers living in there. edit: sigh, ok i need help on creation kit. it's a lot more complex than it appears.
JRCosta Posted June 25, 2014 Posted June 25, 2014 Isn't that complex in CK, basically you just have to do the FaceGen trick (CTRL-F4) after the proper merging. The problem could be that the original follower file changes/messes up the Hall of the Dead cell or the Hall of the Dead worldspace location. Can you provide a screenshot of the problem (or an link to the file that screws the Hall of the Dead)?
AshenWolf Posted June 25, 2014 Author Posted June 25, 2014 i have tried to remove followers to see if that fixes, no changes. i guess i'll upload the pic, give me few min. edit 1: computer is being fkn stubborn, it'll be longer. what a piece of shit... edit 2: ok, finally got some ss, geez. warning: low graphic! from distance: entrance to hall of dead: closer view: the inside hasn't change at all.
JRCosta Posted June 25, 2014 Posted June 25, 2014 So those screenshots are taken without the followers esp activated?
AshenWolf Posted June 25, 2014 Author Posted June 25, 2014 yup. i did some testing by removing followers one by one and all at once, no changes.
JRCosta Posted June 25, 2014 Posted June 25, 2014 So that problem is from other mod installed, not the followers one. Did you make any changes in CK any a personal/private mod you have? That bug could happen when we are using the CK and make an unwanted change without noticing or hit an hotkey inadvertently with a vanilla building selected.
AshenWolf Posted June 25, 2014 Author Posted June 25, 2014 nope. i have not touched CK much since i have no idea how to use it, and that remand me, i need to find a guide.
JRCosta Posted June 26, 2014 Posted June 26, 2014 Best you can do is to open some "suspicious" MODs in TES5Edit and try to check if any of them changes the Hall of the Dead exterior area, and clean it. It is fairly easy and useful , just check this page and you won't need to open CK to solve that issue.
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