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The Return of the King (of ENBs)


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Guest Vendayn

I play with DOF/SSAO off...looks better than Serenity ENB AND gives me 30-40 fps exteriors, 60 fps interiors.

 

Serenity ENB was 15-20 FPS exteriors, 30 fps interiors...again DOF/SSAO off.

 

KENB looks perfectly fine without DOF/SSAO...however SSAO does improve the image so much...but with SSAO on, I get 1-3 FPS interior...yeah...but looks far better than Serenity.

 

As for my system

 

Geforce GTX260 2GB

i5 3.3 Ghz (a really crappy one that probably limits all other hardware on my system)

8GB DDR3 ram

Windows 7 64bit

no SSD drive

 

I'm surprised KENB runs better for me than Serenity, even with more effects and better quality look.

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I play with DOF/SSAO off...looks better than Serenity ENB AND gives me 30-40 fps exteriors, 60 fps interiors.

 

Serenity ENB was 15-20 FPS exteriors, 30 fps interiors...again DOF/SSAO off.

 

KENB looks perfectly fine without DOF/SSAO...however SSAO does improve the image so much...but with SSAO on, I get 1-3 FPS interior...yeah...but looks far better than Serenity.

 

As for my system

 

Geforce GTX260 2GB

i5 3.3 Ghz (a really crappy one that probably limits all other hardware on my system)

8GB DDR3 ram

Windows 7 64bit

no SSD drive

 

I'm surprised KENB runs better for me than Serenity, even with more effects and better quality look.

 

enbseries.ini

 

Kyo's values :

 

SizeScale=1.224744871391589 (or something mad)
SourceTexturesScale=1.224744871391589 (or something mad)
 
Boris Vorontzov's default values : 
 
SizeScale=0.35 
SourceTexturesScale=0.35
 
 0.5 works good too...
 
i also find it strange k works faster for you than serenity, seeing as K enb has a 70kb DOF fx file and serenity has a 20kb one... but that really is where Kyo's enb's stand out... his DOF shader code is very impressive... its just his reflection/ssao-ssil calculations that tend to bring gpu's to their knees which i think is unecessary.
 
Its hard to see the difference above 0.7 unless you're running a resolution higher than 1080p.
 
if you're running between 720p and 1080p you should just use between 0.35 and 0.7 for ssao-ssil and reflection, that delivers playable frame-rates, and for the most part, unless you're doing screenshots, a simplified dof under 20kb is more than enough... you can still edit the depth of field quality in the file.
 
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I am still config my HD 6970 for K ENB
thank to Kyokushinoyama  himself reply my email and give advice

"your problem is quite simple : 2GB of VRAM is not enough to run a high Q ENB + textures + scripts, etc.
The ENB SSAO is very demanding on GPU's memory, hence the fact you can't have it all."

 

 

think_by_paji295-d7orv5p.jpg

under_the_sun_3_by_paji295-d7oruwb.jpg

under_the_sun_2_by_paji295-d7oruo6.jpg

kinematic_enb_southern_lights_3_by_paji2

daedric_light_armor_by_paji295-d7ovb8s.j

daedric_light_armor_2_by_paji295-d7ovbeq

 

 

now i can play skyrim with Kinematic ENB Southern Lights

little slow for everything but better much than before  :D

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now I really can play skyrim with Kinematic ENB Southern Lights
uninstall all heavy texture mod,keep low script mod and mesh

if encounter some very heavy load area in game shift+F12 for disable ENB for a while
activate traps in  cave or too many fire can make it happen

 

enbeffectprepass.fx >> DOF

define    DEPTH_OF_FIELD_QUALITY             3 ****  under - DOF QUALITY LEVEL - HIGH Int BOKEH *****

 

enbseries.ini >>SSAO

[sSAO_SSIL]

UseComplexIndirectLighting=false
UseComplexAmbientOcclusion=false

SamplingQuality=0                
SamplingPrecision=0

SizeScale=0.5                        
SourceTexturesScale=0.5      

 

 

 

sovngarde_by_paji295-d7owuj3.jpg

 

sadly my pc can not handle K ENB Pure Light
too heavy process of light in game :(
 

 

 

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now I really can play skyrim with Kinematic ENB Southern Lights

uninstall all heavy texture mod,keep low script mod and mesh

if encounter some very heavy load area in game shift+F12 for disable ENB for a while

activate traps in  cave or too many fire can make it happen

 

enbeffectprepass.fx >> DOF

define    DEPTH_OF_FIELD_QUALITY             3 ****  under - DOF QUALITY LEVEL - HIGH Int BOKEH *****

 

enbseries.ini >>SSAO

[sSAO_SSIL]

UseComplexIndirectLighting=false

UseComplexAmbientOcclusion=false

SamplingQuality=0                

SamplingPrecision=0

SizeScale=0.5                        

SourceTexturesScale=0.5      

 

 

 

sovngarde_by_paji295-d7owuj3.jpg

 

 

sadly my pc can not handle K ENB Pure Light

too heavy process of light in game :(

 

 

enblocal.ini

 

UseDefferedRendering=false

 

...it will turn off some of the light...

 

...I use depth_of_field_quality 1, hard to notice when running around.

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now I really can play skyrim with Kinematic ENB Southern Lights

uninstall all heavy texture mod,keep low script mod and mesh

if encounter some very heavy load area in game shift+F12 for disable ENB for a while

activate traps in  cave or too many fire can make it happen

 

enbeffectprepass.fx >> DOF

define    DEPTH_OF_FIELD_QUALITY             3 ****  under - DOF QUALITY LEVEL - HIGH Int BOKEH *****

 

enbseries.ini >>SSAO

[sSAO_SSIL]

UseComplexIndirectLighting=false

UseComplexAmbientOcclusion=false

SamplingQuality=0                

SamplingPrecision=0

SizeScale=0.5                        

SourceTexturesScale=0.5      

 

 

 

sovngarde_by_paji295-d7owuj3.jpg

 

 

sadly my pc can not handle K ENB Pure Light

too heavy process of light in game :(

 

 

enblocal.ini

 

UseDefferedRendering=false

 

...it will turn off some of the light...

 

...I use depth_of_field_quality 1, hard to notice when running around.

 

thank you,I will try it :)

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