Jump to content

Blender for Fallout -- Mesh piece rendering too dark


Recommended Posts

I'm kind of at a loss here, which doesn't happen all that often. I'm working on a new outfit, and I'm having some trouble with the way the mesh and textures interact.

 

Here it is in nifskope.

 

bootsdark_zpscdf62bf1.jpg

 

 

The issue is with the boots. There should be no reason for them to be showing up that dark. It's using a custom texture, but the color of the boot leather in the texture file is maybe just a shade darker than the loincloth and tights. There is something in the mesh property that is making it much darker, and I can't figure out what. I've erased the material settings and completely re-done them, but it doesn't change anything. The boots are from vanilla resources, cut out from one of the merc outfits. I can always switch out the boots, but I like this one for this set, and I'd like to know why it's doing this in case I run across it again in the future.

 

Any ideas?

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use