RunicGray Posted June 15, 2014 Author Posted June 15, 2014 Right - fully packaged together, and redid the FaceGeom/FaceGenData, just to be safe. Care to give it a spin and see if she's all there now? Sparrow - Epic Elves Follower (UNP) 1_2b Tall.rar
germanicus Posted June 15, 2014 Posted June 15, 2014 That's it. that is the right hight and right weight. Thank you. Â
RunicGray Posted June 15, 2014 Author Posted June 15, 2014 Marvellous! I'll add the new versions to the download page now. Thank you for testing it for me!
germanicus Posted June 16, 2014 Posted June 16, 2014 This is Sparrow in her new outfit: Â And this is her in sex act with my PC. have to taste her pussy.
RunicGray Posted June 16, 2014 Author Posted June 16, 2014 Ooh, very nice! Especially love the way she looks in that position. Â By the way, I am saving any pictures people post of Sparrow - I'd love to see where/how she's ended up!
germanicus Posted June 16, 2014 Posted June 16, 2014 No problem. whenever I will remember to take a picture of her, I will.
germanicus Posted June 17, 2014 Posted June 17, 2014 Sparrow's first sexual encounter and first prostitution client. She's great. Â
vandana.ghost Posted July 17, 2014 Posted July 17, 2014 I really like Sparrow, but her default idles and walk animations are male (the muscle-arms pose) not female, and so mods that over-write female idles don't stick. She looks odd walking around like a gunslinger all the time when all the other women in the world (thanks to animation mods) walk more feminine...
RunicGray Posted July 17, 2014 Author Posted July 17, 2014 I'm not sure if there's really anything I can do to change that. I think she is using the default skeletons, as Epic Elves was using. I'm not sure how the female/male split animations work, but I'd imagine it reassigns a new skeleton for males and for females of the race separately? I wouldn't be able to make a version of Sparrow that detects this and uses the correct skeleton based on whether the male/female animation mods are installed or not. I'd have to look into it further though to check this. I may look at it for the future, but for now, she uses whatever your default/main skeleton is.
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