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Adding Skeleton nodes


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Posted

So I've been trying to add the CME HeadPos node (I believe that is the one for adjusting the neck length) to my customized monli skeleton that I use for my character.

It worked fine for her arms but simply adding this specific node blows up the game.

 

Now you may ask:"Why don't you just use XP32's skeleton? It already has all those custom bones."

 

I don't want to because:

1. It's the cause of the infamous "clipping into ground" issue when used together with ECE.

2. The skeleton I'm using makes the thighs slightly smaller and I couldn't figure out how to do that with XP32's skeleton without making the legs too short/long and causing issues.

 

So what exactly am I missing here?

Posted

You go into your skeleton, right click on your "Scale Head" node, Node -> "Attach Parent Node" -> NiNode, Give to that new node the Name "CME HeadPos", Save, Done.

 

BTW: You have a Translation in Scale Head that is Y: -1.5 remember that gets also scaled by CME HeadPos then

Posted

You go into your skeleton, right click on your "Scale Head" node, Node -> "Attach Parent Node" -> NiNode, Give to that new node the Name "CME HeadPos", Save, Done.

 

BTW: You have a Translation in Scale Head that is Y: -1.5 remember that gets also scaled by CME HeadPos then

 

Worked like a charm, thanks.

 

But now I feel like complete idiot :-/

 

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