skyrimkillmod Posted May 28, 2014 Posted May 28, 2014 The current body i use has some sharp edges, especially around the butt I converted the mesh to editable poly and used the Msmooth under edit geomitry on the right panel, this added some verts i wanted. then i used the smooth modifer to make it look smoother. Had problems with some verts needing welding so i started fresh and welded the verts before useing Msmooth and the smooth modifier. The mesh looks good to me so i take the old skin modifier and copy paste it to the new body alot of problems are occuring around the thighs where they meet also there are somemore problems but the thighs are the worst --------------------------------------------------------------------------------2ND ATTEMPT---------------------------------------------------------------------------------- i take the new body make it editable mesh then skin wrap it to the origonal, i use a fall off of 1 and face deformation, i do not have weight to all points check. two different issues i see now, the shadow that is on the body is misterious and should not be there, also the hands look strange where they click through the body (i know they are going to clip through but it looks very strange how some of the hips polygons retain there geometrical shap as the hand passes through. I just noticed also on this last attempt that some things are showing through the bodys mesh like the body is transparent or something or a back faceing issue idk. I highlighted where im seeing this issue. this is part of the butterfly tattoo and it should not be visable because the right buttock is in the way. I think the 2nd way looks better but the shadow and backfaceing stuff looks bad Anyways i need some addvice or tips, please help me.
blabba Posted May 28, 2014 Posted May 28, 2014 I'd say you could partially subdivide your body mesh in relevant areas so more detail is where you want it. Make sure mesh is in quad form before you do this though. To do it: 1. Make edit poly 2. Select edges that you want more detail for in sub-select. 3. Hit the tessellate button If it's not in a good quad form before you do this, you'll end up with tri's and ngons which will be a pain to smooth. As for shadows and stuff, I'm fairly sure that's a normal map thing. Unfortunately I don't know how those work Skin Wrap should always use weight all vertices option and you can play around with the face deformation values.
skyrimkillmod Posted May 28, 2014 Author Posted May 28, 2014 nice! totaly right about the normals being a issus, turns out it was the only issue. to fix I used the edit normals modifier then highlighted all those red sticks and clicked break and then unify. And heres the final product TYTY!!!
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