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nitpicking on skeleton rigs


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Posted

hello

 

just a question on skeleton rig glitches, bone rotation or positioning...

 

please check the screenshots...

 

 

 

post-91790-0-30712700-1400752792.jpg

post-91790-0-57368500-1400752834.jpg

 

 

 

i'm using http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/ & the hdt rig

 

i'm also using all the different unp variation bodies to some extent... these screenshots are of the dream girl body.

 

i just want to know if theres a fix for these little issues... sometimes they're annoying.

 

i don't use sos or any beast mods, i'm just using shaydow's animations replacer v2. and most of the anims are fine its just some bone positions that bother me.

 

you could tell me that the skeletons are made for compatibility and issues like these are unavoidable and that no one can put together a skeleton that works for ALL the custom animations and poses...

 

but is there one? :)

 

 

Posted

hey, thanks for the clue groovtama!

 

fixed it, atleast the sword placement...

 

i'm using pcea, so the hkcmd.exe batch wasn't properly binding the skeleton to the animations...

 

i disabled the pcea fnis patch with the arm fix enabled, updated the lists, then re-enabled the pcea patch and updated again... and now its fine.

 

 

 

post-91790-0-33014300-1400757972.jpg

 

 

 

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