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Trouble with ZAZ Animations + MCM


drakedge

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Posted

Hello everyone,

 

I have recently been having problems getting MCM to see ZAZ Animations.

 

What I have tried so far:

 

Uninstall everything (skyrim included), make a fresh game with no mods, make a new character, save, load the mods in, and reload the save.

 

Setting up the load order, to put SkyUI before ZAZ, and After ZAZ.

 

Using the console command " setstage ski_configmanagerinstance 1 " ( when i do this it says that it has registered 35 menus, which is 10 more than it gets from a freshly started game, but zaz is still not on the list.

 

 

 

Anyone know of something I might be missing here? Other mods are seeing that it is active, but the problem is that I need that one step from ZAZ in the MCM where you register the animations with sexlab in order for things to work properly from Devious Devices.

 

Any help would be greatly appreciated.

Posted

I redownloaded it from Nexus, and tried that. I am running SkyUI version 4.1 which according to nexus should be the latest version: 

 

http://www.nexusmods.com/skyrim/mods/3863/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D3863&pUp=1

 

 

Unless there is a better place to get it?

 

Also is there a limit to the number of mods it can load into the MCM? Maybe I have too many of them there, and need to get rid of a few? 

Posted

I will give Mod Organizer a try. 

 

I already did redownload everything before, including skyrim itself from steam. MCM should just see it though, or find it when I do the command. The trouble is that ZAZ showed up when i loaded a previous save, but doesnt any other time. I am also wondering if maybe there is a conflict with another mod taking it's place on MCM (who knows, im willing to try and find any solution to it at this point)

 

 

Edit: I tried using BOSS / Mod Manager and now Skyrim crashes before it loads, so... time to start over again even though i followed their set ups, and recommended order of loads, seems it caused more problems than it solved. 

  • 4 weeks later...
Posted

Have you tried shutting down steam, then restarting it, then start Skyrim and load your save.  I've been adding a lot of new mods lately and have found that if I don't shut down steam and then restart the client my new mods are very slow to register on the MCM menu, and some haven't updated after several hours of play time.  With steam re-started they register almost immediately upon loading a save, or at least as soon as I change cells.  Don't know why it would have any effect, but it has been consistent for me so it is worth trying.

Posted

it was checked of course

with online steam, offline steam, reloaded steam, etc.

still in trouble

for example, on new game, 47 MCM menus added in 15-20 sec. excluding this. in each kind. when installed.

will check on abs. clear Skyrim + SkyUI+SKSE+SexLabFramework+ZaZAnimationPack - but tommorow only...

now it was checked on 3 computers, but in compilation with some other mods.

and, some of mods that requring ZaZAnimationPack if installed, crushes Skyrim on loading.

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