Luckyseven95 Posted May 11, 2014 Posted May 11, 2014 Ever since update 1.50 came out, sexlab animations have ceased to work correctly for me. Currently, I am using 1.57, with xp32 maximum skeleton extended, SKSE Alpha build 1.7, and I have latest version of FNIS and creature pack. Whenever I try to initiate sex, nothing happens for about 5-15 minutes. Once the animation actually starts, no equipment is auto removed, and the actors are apart from each other, seemingly humping the air. Sexlab was working fine for me when I was using version 1.39, so I am currently stumped. Any help would be appreciated !
nutluck Posted May 11, 2014 Posted May 11, 2014 Have you tried it with a brand new character? Could be orphaned scripts in your saves from previous versions of things when you updated.
RitualClarity Posted May 11, 2014 Posted May 11, 2014 Installed wrong. Check sig on how to upgrade Sexlab.Also I believe Ashal stated to let the new version take its time setting up so that the animations would work properly. Not doing so would cause issues as well. ninja'd by Nutluck..
Luckyseven95 Posted May 11, 2014 Author Posted May 11, 2014 I've already tried a new character, and I wait for a few minutes after the updating sexlab text appears on the top left of my screen.
Luckyseven95 Posted May 11, 2014 Author Posted May 11, 2014 As for orphaned scripts, I use the skyrim script save cleaner after every update of sexlab.
nutluck Posted May 11, 2014 Posted May 11, 2014 As for orphaned scripts, I use the skyrim script save cleaner after every update of sexlab. Save cleaner helps but doesn't always work. Which is why I asked if it worked on a brand new character. Next run FNIS and post up the whole text output here.
Luckyseven95 Posted May 11, 2014 Author Posted May 11, 2014 As for orphaned scripts, I use the skyrim script save cleaner after every update of sexlab. Save cleaner helps but doesn't always work. Which is why I asked if it worked on a brand new character. Next run FNIS and post up the whole text output here. On a new character it had the same result as previous tries. As for the FNIS text output : FNIS Behavior V5.0.2 5/11/2014 6:47:15 PM Skyrim: 1.9.32.0 - Generator: C:\Program Files (x86)\Steam\steamapps\common\skyrim\data\tools\GenerateFNIS_for_Users Skeleton female: Unknown (232 bones) male: Unknown (232 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: * xp32's "PC Exclusive Animation Path" (PCEA) Reading DeviousDevices V?.? ( 0 furniture, 2 offset, 0 paired, 0 kill, 0 alternate animations) ... Reading FNIS V5.0.2 ... Reading FNISBase V5.0.2 ... Reading FNISCreatureVersion V5.0.2 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ... Reading MomoAJ V?.? ... Reading P1FlyingRing V?.? ... Reading sanguinesDebauchery V?.? ... Reading SexLab V?.? ... Reading SexLabCreature V?.? ... Reading ZaZAnimationPack V5.5.1 ( 6 furniture, 10 offset, 0 paired, 0 kill, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files.... 1 GENDER modifications for Animations\male\ 33 GENDER modifications for Animations\female\ 358 GENDER modifications for Animations\PCEA\male\ 363 GENDER modifications for Animations\PCEA\female\ Generating animationsetdatasinglefile.txt ... Create Creature Behaviors ... Reading SexLabCreature V?.? ... ( 6 furniture, 12 offset, 0 alternate animations) - mt_behavior usage: 2.9 % ( 9 paired, 0 kill animations) - 0_master usage: 3.1 % 1713 animations for 11 mods successfully included (character) 307 animations for 1 mods and 17 creatures successfully included. 1 Warning(s). and Consistence check : All Anim Lists scanned. Generating Behavior Files.... 1 GENDER modifications for Animations\male\ 33 GENDER modifications for Animations\female\ 358 GENDER modifications for Animations\PCEA\male\ 363 GENDER modifications for Animations\PCEA\female\ Generating animationsetdatasinglefile.txt ... Create Creature Behaviors ... Reading SexLabCreature V?.? ... ( 6 furniture, 12 offset, 0 alternate animations) - mt_behavior usage: 2.9 % ( 9 paired, 0 kill animations) - 0_master usage: 3.1 % 1713 animations for 11 mods successfully included (character) 307 animations for 1 mods and 17 creatures successfully included. 1 Warning(s). Missing AnimFile mt_jumpfallback.hkx for character, mod MomoAJ 1 possible consistence issues
Luckyseven95 Posted May 11, 2014 Author Posted May 11, 2014 Disregard. After a fresh install, it works now.
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