Rex Dark Posted May 7, 2014 Posted May 7, 2014 I've been trying to use the zaz animations in the creation kit, they are there, but none of them seem to work on an actor preview. (The last working animation just keeps playing.) Neither do any of the fnis ones or any other animations added, like all the Arrok animations. Is this normal or am I doing something wrong? I want to use them to force the player (and other actors) into cages and pillories.
zaira Posted May 7, 2014 Posted May 7, 2014 Forget preview. Idle Property zbfIdleForceReset Auto Idle Property ZazAPC017 Auto Actor Property victim Auto ; enable victim.PlayIdle(ZazAPC017 ) ;disable victim.PlayIdle(zbfIdleForceReset ) And for the player you must disable controls: Game.SetPlayerAIDriven() Game.DisablePlayerControls(abMovement = true, abFighting = true,abCamSwitch = false, abLooking = false, abSneaking = true, abMenu = true, abActivate = true, abJournalTabs = false, aiDisablePOVType = 0) Otherwise the player can move around in idle position- looks funny...
zaira Posted May 7, 2014 Posted May 7, 2014 PS: if you want to avoid that the NPC or player can be pushed away in idle position caused by a collision, use an invisible vehicle: invisibleMarker.MoveTo(victim) victim.SetVehicle(invisibleMarker)
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