davidporter89 Posted May 2, 2014 Posted May 2, 2014 after fooling around in the geck with pmt-responsive kill reactions.esp and project nevadas' scripted detection ai, i am at a loss, i know pmt uses a token scripted as armor to notify them, but trying to edit the global variables brings me no luck. i use "ugridstoload=9" and i know a cell is 4096 proprietary units, but i can't figure out what variable i need to change to increase the distance that these jokers (ai npcs') notice me blowing their friends head off right next to them. in-game (with pn) it appears that i need to be within a 2 cell radius for the script to kick in, if i am outside of that radius, good ol' vanilla retardism. i'm not looking for a novel here [unless you would like to provide one;)] because i know how busy some of you are. a varible name, or nudge towards a script would suffice. yes search engines throw up the usual sh*t that has not even been close, and i even crawled threads on nexus forums. so thank you guys, i know there are some gifted scripters on here.
astymma Posted May 2, 2014 Posted May 2, 2014 You might be better off scripting the event where the projectile contacts the victim and have it announce to nearby friendlies that it happened. Increasing ugridstoload is an exercise in instability and severe game lag.
davidporter89 Posted May 2, 2014 Author Posted May 2, 2014 didn't expect A TITAN to answer me. lol. i love the skeleton by the way, even though i can't do anything but use it and look at it in nifscope. but i can tell from looking at it, that was alot of work, thank you for it, and the advice....... sir.
davidporter89 Posted May 3, 2014 Author Posted May 3, 2014 omg and Placeable Lights? is there anything you can't do?
astymma Posted May 3, 2014 Posted May 3, 2014 The skeleton looks complicated but wasn't. It was no more difficult than doing an armor mashup where you move a backpack from one set to another set of armor. And placeable lights? I just told the author about the SetRigidBodyMass function...
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