Arngrim11 Posted April 30, 2014 Posted April 30, 2014 I have been messing around with adding some physics to hair in max. While doing so I have run into a problem with adding a rigid body to existing skeleton bones. When I add a rb to spine 2 so the hair doesn't clip into the characters body it doesn't seem to function ones in skyrim. Is there a extra step to adding the rb to an existing bone Vs. a new bone? Any help would be much appreciated.
blabba Posted April 30, 2014 Posted April 30, 2014 Make sure the RB has the same exact name as the bone it is parented to.
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