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Hdt Rigid Body Question.


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I have been messing around with adding some physics to hair in max. While doing so I have run into a problem with adding a rigid body to existing skeleton bones. When I add a rb to spine 2 so the hair doesn't clip into the characters body it doesn't seem to function ones in skyrim. Is there a extra step to adding the rb to an existing bone Vs. a new bone? Any help would be much appreciated. 

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