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Shield scaling incorrectly


Bewe

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Posted

I have XPMS extended skeleton, Dual Sheath Redux, and Immerse Animations installed. Using ECE (Enhanced Character Edit)

The problem I have is that the shield scales much smaller than the shield on back when I draw it out. I'm wondering if this is a error through the process of installing DS+AI or because of XPMS extended skeleton or ECE? 

Posted

(ECE) Shield on Back slider  represents scale when the shield is on the Back. Off-hand and Shield (both) when drawn scales are represented by the off-hand slider. Both sheathed and drawn can also have different scale values. If you don't want a rescaling when drawn/sheathed give both the same scale.

Posted

(ECE) Shield on Back slider  represents scale when the shield is on the Back. Off-hand and Shield (both) when drawn scales are represented by the off-hand slider. Both sheathed and drawn can also have different scale values. If you don't want a rescaling when drawn/sheathed give both the same scale.

Yea the only way for me to make it same size is to make off hand scaling bigger, but at the same time this makes the sword way bigger than the other one when I dual wield swords. Is there anyway to fix this or I have to use RaceMenu instead? 

Posted

Nvm i figured it out. I didn't realize the main hand was also off scale by default. So I increased both hands and now everythings good. :)

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