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Req: Can someone guide me on making pregnant clothes?


genericuser27

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Posted

idk about making them, but making already existing clothes work with pregnant body is super easy.  just use outfit studio and copy the belly weights.

 

load outfit_01.nif and load reference femalebody_1.nif u use. then go to bones tab select belly then edit, copy selected weights.  do this for all parts of the armor the belly would effect. then export.  then do the same with outfit_0.nif and femalebody_0 as a reference.

 

you can add butt jiggle this same way to work with hdt physics, provided your femalebody has butt weights(if it doesnt just add them from a tbbp body- loading the tbbp body as ref and your body as outfit).  whenever i download armor i add belly and butts to them and sometimes breasts if they are not tbbp.

Posted

if your reference body has belly weights, you should only have to copy it by highlighting belly then go to shape> copy selected weights.  doing this puts it on the portion of armor you have selected.

 

file>loadoutfit>load from nif> the outfit you want to change _1.nif

 

file> load reference> existing slider set> browse> meshes/actors/character/character assets/ femalebody_1.nif> ok

 

highlight the part you want to add weights to under meshes tab, new oufit> under bones tab highlight npc belly> go to shape> copy selected weights.

 

do this for all parts of the mesh that needs belly weights.  then file> export current> export nif> select the name of the oufit_1.nif you modified.

 

do the same with outfit_0.nif and reference femalebody_0.nif

Posted

Oh I see, I was using just the regular unp body. How do you use the body with the belly weights? Does it have to be converted to a xml file for a slider preset?

Side note: When i export the body, is it okay if it says "no image" for texture... As long as I know where the texture is?

Posted

Oh I see, I was using just the regular unp body. How do you use the body with the belly weights? Does it have to be converted to a xml file for a slider preset?

Side note: When i export the body, is it okay if it says "no image" for texture... As long as I know where the texture is?

if ur using a pregnant body in the game, it should be in data/meshes/actors/character/character assets/.  you can load the nif u dont need xml.  it shouldnt change anything with the textures, dont worry about it.

Posted

When I go in game to test, the armor itself is taking the shape of the preg belly, but the belly stays normal... when I take off the armor the belly gets bigger though, any idea?

Posted

When I go in game to test, the armor itself is taking the shape of the preg belly, but the belly stays normal... when I take off the armor the belly gets bigger though, any idea?

sounds like there is a body included in the armor and u forgot to add the belly weights to it.  Most armors have a body that replaces the nude body.

Posted

OutfitStudio works for anything. I've changed plenty of outfits made for UNPB with it. The whole CBBE-only is largely a 'sales talk' I think. It is true that CBBE gets an extra feature, where you can play with the sliders in OutfitStudio to see if your bodyweights look nice, while with UNPB you have to see the result ingame. But UNPB can be changed in OutfitStudio just as easily.

 

Personally I abandoned CBBE because the stock vanilla armour conversion (the universerse friendly one, not the skimpy fantasy ones) are bogus, making for weird pot bellies, boxy breasts and what not. Plus that author stopped working on converting all vanilla clothing items. While UNPB has a far more complete conversion of the vanilla stock armours and clothes. Making pregnant or any other modifications is a bit of fine-tuning, but it is very doable.

Posted

I have fixed the problem I think (I just kept adding the bone until it was highlighted, although sometimes when I added the belly node to the outfit body the game would crash when I would load it)... I kind of did random things until it worked... 

What does changing the xxxxx_0.nif do?

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