Orkar Posted April 18, 2014 Posted April 18, 2014 Hi there - i encountered the maximum of slaves u can have. I enslaved a lot of ppl (likely 255? surely more than 200) and now the enslave spell doesnt work anymore - it simply does nothing besides the optical effect anymore. Even if i sell, disable, release or kill slaves i can not enslave more. Can i modify this in any way? cause i could use some more ^^ my load order: Oblivion.esm LoversCreature.esm Lovers with PK.esm Beautiful People 2ch-Ed.esm Enhanced Daedric Invasion.esm Chanpon.esm x117race.esm HorseCombatMaster.esm Oscuro's_Oblivion_Overhaul.esm TantrivayliaChimer.esm Castle Goldmore.esm Enhanced Daedric Invasion.esp Blackmarket.esp Amajor7 Imperial Furniture.esp Castle Ravenpride.esp DLCShiveringIsles.esp GlenvarCastle.esp Knights.esp BudongsNarcolepsySpell.esp Cutthroat Merchants.esp Living Economy.esp Living Economy - Items.esp Oscuro's_Oblivion_Overhaul.esp Atropa.esp OOO-Respawn_Year.esp Pinevale.esp Castle_Almgard-V2.esp Mountain Home.esp OOO-Container_Trap_Instant_Effects.esp mynewcastle.esp Hart's Boners.esp Viking Village.esp OOO-Water_Weeds.esp R18PN - Bs Bondage.esp Arena.esp Chain it!.esp Oblivion_Deutsch_Patch_KotN.esp the punished girlbox.esp Apachii_Goddess_Store.esp Tantrivaylia.esp Coldspring Village.esp Dungeon Poses 1.1.esp Lovers with PK.esp CaptiveMaiden.esp BeautifulCorpses.esp Oblivion_Deutsch_v5_1.esp LoversIdleAnimsPriority.esp LoversCreature.esp LoversAnimObjectsPriority.esp DLCBattlehornCastle.esp LSTBravilUnderground.esp Oblivion_Character_Overhaul.esp LoversSlaveTrader.esp LSTaddonoutH.esp Castle Goldmore Patch.esp Mounted_Spellcasting Deadly Reflex Compatible.esp x117 Merged SKSRENs Hair Modules.esp x117Race ENG Race.esp Beautiful People 2ch-Ed Chocolate Elves.esp x117race.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Beautiful People 2ch-Ed CustomRace.esp Beautiful People 2ch-Ed Cute Elves.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed ENG Race.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp DeadlyReflex - Combat Moves.esp DiabloEF 6 in 1.esp Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp Lop-ears Elf.esp Lop-ears Elf_mini.esp LoversBitch.esp From2ch Lives.esp From2ch Lives Boss.esp F2L_FaceChange.esp Ta22's 01Army.esp 117NPCs.esp F2LAddon_MSElves.esp Oblivion Vwalk.esp DLCShiveringIsles Vwalk.esp DLCShiveringIsles Vwalk DG_DS.esp Frostcrag Village Vwalk.esp GlenvarCastle Vwalk.esp Knights Vwalk.esp Oscuro's_Oblivion_Overhaul Vwalk.esp Tantrivaylia Vwalk.esp Frundengar.esp Berserker.esp Owen.esp MountainHouse.esp Problem seems to be solved magically may just have been a strange bug ^^
gregathit Posted April 18, 2014 Posted April 18, 2014 Dude, your load order is awful. Get BOSS and run it and then follow the recommended load order for the lovers plugins found here: http://www.loverslab.com/topic/4487-please-read-before-posting-here/
drattus Posted April 19, 2014 Posted April 19, 2014 There is no limit that I'm aware of for slaves. I've enslaved pretty much every woman in tamriel and am working my way through Morroblivion when I get the urge to start playing this again... took a break from Oblivion for a while. With the extra mods and such I'm sure the number I have has to be a thousand or more. Not that I do anything with most of them, just make them friendly then allow them to go along with their lives for the most part.
gregathit Posted April 19, 2014 Posted April 19, 2014 While there is no technical limit that I am aware of, I would not recommend more than 50 or so. Past that and you could start racking up saved game bloat, especially if you are grabbing respawnable NPC's. That will eventually make the saved game unusable.
drattus Posted April 20, 2014 Posted April 20, 2014 Respawning are of course out, that's been discussed here before though I'd guess it's worth mentioning again for the new users. And in some cases enslaving someone will interfere with quest dialog since the slave dialog in a few cases has a higher priority than the quest they should be talking about. With those cases it doesn't matter if it's your first slave or your thousand and first, the same potential problems apply. But as far as just making them friendly then just turning them loose? As long as you're aware of who needs to be left NOT enslaved so it doesn't interfere with quest dialog I haven't noticed any more game bloat than there would be if you had changed their disposition in some other way, both would be a change that needs stored. It's just an alternative method. Might be some but not enough to change my style of gameplay since it works for me. Don't go nuts if you don't understand the role they might play in the game though, and don't screw with respawning ones.
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