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Slave maximum?


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Posted

Hi there - i  encountered the maximum of slaves u can have. I enslaved a lot of ppl (likely 255? surely more than 200) and now the enslave spell doesnt work anymore - it simply does nothing besides the optical effect anymore. Even if i sell, disable, release or kill slaves i can not enslave more.

 

Can i modify this in any way? cause i could use some more ^^

 

my load order:

 

Oblivion.esm
LoversCreature.esm
Lovers with PK.esm
Beautiful People 2ch-Ed.esm
Enhanced Daedric Invasion.esm
Chanpon.esm
x117race.esm
HorseCombatMaster.esm
Oscuro's_Oblivion_Overhaul.esm
TantrivayliaChimer.esm
Castle Goldmore.esm
Enhanced Daedric Invasion.esp
Blackmarket.esp
Amajor7 Imperial Furniture.esp
Castle Ravenpride.esp
DLCShiveringIsles.esp
GlenvarCastle.esp
Knights.esp
BudongsNarcolepsySpell.esp
Cutthroat Merchants.esp
Living Economy.esp
Living Economy - Items.esp
Oscuro's_Oblivion_Overhaul.esp
Atropa.esp
OOO-Respawn_Year.esp
Pinevale.esp
Castle_Almgard-V2.esp
Mountain Home.esp
OOO-Container_Trap_Instant_Effects.esp
mynewcastle.esp
Hart's Boners.esp
Viking Village.esp
OOO-Water_Weeds.esp
R18PN - Bs Bondage.esp
Arena.esp
Chain it!.esp
Oblivion_Deutsch_Patch_KotN.esp
the punished girlbox.esp
Apachii_Goddess_Store.esp
Tantrivaylia.esp
Coldspring Village.esp
Dungeon Poses 1.1.esp
Lovers with PK.esp
CaptiveMaiden.esp
BeautifulCorpses.esp
Oblivion_Deutsch_v5_1.esp
LoversIdleAnimsPriority.esp
LoversCreature.esp
LoversAnimObjectsPriority.esp
DLCBattlehornCastle.esp
LSTBravilUnderground.esp
Oblivion_Character_Overhaul.esp
LoversSlaveTrader.esp
LSTaddonoutH.esp
Castle Goldmore Patch.esp
Mounted_Spellcasting Deadly Reflex Compatible.esp
x117 Merged SKSRENs Hair Modules.esp
x117Race ENG Race.esp
Beautiful People 2ch-Ed Chocolate Elves.esp
x117race.esp
Beautiful People 2ch-Ed MS Elves - NoSc.esp
Beautiful People 2ch-Ed CustomRace.esp
Beautiful People 2ch-Ed Cute Elves.esp
Beautiful People 2ch-Ed Disable BandBlindMask.esp
Beautiful People 2ch-Ed ENG Race.esp
Beautiful People 2ch-Ed Merged Eye Modules.esp
Beautiful People 2ch-Ed Merged Hair Modules.esp
Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
Beautiful People 2ch-Ed Sheogorath Eye.esp
Beautiful People 2ch-Ed Vanilla Race.esp
DeadlyReflex - Combat Moves.esp
DiabloEF 6 in 1.esp
Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp
Lop-ears Elf.esp
Lop-ears Elf_mini.esp
LoversBitch.esp
From2ch Lives.esp
From2ch Lives Boss.esp
F2L_FaceChange.esp
Ta22's 01Army.esp
117NPCs.esp
F2LAddon_MSElves.esp
Oblivion Vwalk.esp
DLCShiveringIsles Vwalk.esp
DLCShiveringIsles Vwalk DG_DS.esp
Frostcrag Village Vwalk.esp
GlenvarCastle Vwalk.esp
Knights Vwalk.esp
Oscuro's_Oblivion_Overhaul Vwalk.esp
Tantrivaylia Vwalk.esp
Frundengar.esp
Berserker.esp
Owen.esp
MountainHouse.esp

 
Problem seems to be solved magically may just have been a strange bug ^^
Posted

There is no limit that I'm aware of for slaves. I've enslaved pretty much every woman in tamriel and am working my way through Morroblivion when I get the urge to start playing this again... took a break from Oblivion for a while. With the extra mods and such I'm sure the number I have has to be a thousand or more. Not that I do anything with most of them, just make them friendly then allow them to go along with their lives for the most part.

Posted

While there is no technical limit that I am aware of, I would not recommend more than 50 or so.  Past that and you could start racking up saved game bloat, especially if you are grabbing respawnable NPC's.  That will eventually make the saved game unusable.

Posted

Respawning are of course out, that's been discussed here before though I'd guess it's worth mentioning again for the new users. And in some cases enslaving someone will interfere with quest dialog since the slave dialog in a few cases has a higher priority than the quest they should be talking about. With those cases it doesn't matter if it's your first slave or your thousand and first, the same potential problems apply.

 

But as far as just making them friendly then just turning them loose? As long as you're aware of who needs to be left NOT enslaved so it doesn't interfere with quest dialog I haven't noticed any more game bloat than there would be if you had changed their disposition in some other way, both would be a change that needs stored. It's just an alternative method. Might be some but not enough to change my style of gameplay since it works for me. Don't go nuts if you don't understand the role they might play in the game though, and don't screw with respawning ones.

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