Changer Posted April 17, 2014 Posted April 17, 2014 I am trying to build an item/mod in CK to replace the face+mouth+eyes of my PC, but leave the hair as it is. replacing biped object 30 (head) replaces head+hair. how do i leave the hair and just replace the rest? is that possible?
Uriel Posted April 17, 2014 Posted April 17, 2014 I bet no one could understand what you are trying to do. Same for me. You don't replace head for your PC. You modify a race you're planning to use for your PC.
Changer Posted April 18, 2014 Author Posted April 18, 2014 sorry if i was unclear, english is obviously not my native language  anyway what i am trying to make is an item that changes the face of my character, but leaves the hair untouched something like a mask... an item i can equip on my redguard character to have an elven face or an orc face, but leave my hairstyle unchanged I just dont know how to replace only the head and not the hair.  i hope that clarifies what i am trying to do
Uriel Posted April 18, 2014 Posted April 18, 2014 I would try to create a helmet with body template set to "Head" in "Armor" and "Armor Addon" records. If it's what you're doing already, you probably need to edit your mesh too. If you want, i can look at the mesh you use.
Changer Posted April 18, 2014 Author Posted April 18, 2014 yea i did that, but it replaced head and hair, if i set it to head. i want it to replace only the head and keep the hairstyle
Changer Posted April 18, 2014 Author Posted April 18, 2014 yes i have a mesh ready. if i equip it, my face changes as intended, but my hair disappears
Uriel Posted April 18, 2014 Posted April 18, 2014 FFffffuuu... some info about slots taken and parts replaced are defined right inside the mesh itself. Not inside .esp/.esm.
Changer Posted April 19, 2014 Author Posted April 19, 2014 i set the "ArmorAddon" entry to 30, the "Armor" entry to 30 and in the mesh data i set the BSDismemeberSkinInstance to 30 either problem is: if you replace biped slot 30 (head) it replaces head and hair... not just head
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