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Possible Animation Sync Fix?


Caturday

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Hello.

 

I might be getting in over my head here, however reading the sexlab beta thread I stumbled across this:

 

 

 

 

Due to script lag and the nature of Papyrus there is NO way to make this happen perfectly at the same time - which between the move and animation event playing on actor, results in the animation not being synced or an actor momentarily humping the air while the other actor catches up.

Native functions! You already have two SKSE plugin dependencies, might as well use another for specialized purposes.

 

You could prep the data into arrays and call a native function that iterates over all the participants calling the native equivalents. This would fix the synchronization issue caused by script latency.

 

 

 

I'm no C programmer, so somebody else would have to step up to the plate to make some SKSE specialized native functions.

 

And if http://www.creationkit.com/Threading_Notes_(Papyrus) is to be believed, native functions are still subject to threading. Though I'm guessing a plugin binding the needed functions onto the specific scripts that use them might alleviate that.

 

 

As its in the beta thread of SL Im having the feeling that not a lot of people saw this yet, which is why Im posting theres here, in the hopes that someone who knows how to code may take a look into that

:)

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