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Thinning and compatibility help needed


ryujak

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Posted

Hello everyone I've been playing skyrim for a wile now and recently decided to do a fresh re-install and cut down on my mods to make it more gameplay enhanced and friendly at the same time as well as a few visual effects added.

 

any mods that seem incompatible please let me know so I can remove/make a choice. I figured I'd make a post about it because I've been a big fan of this site and got many helpful tips from here.

 

Mods I currently have are below, I'd also like to add that I have not installed any mod yet since my fresh re-install of skyrim and all the dlc's

 

Realistic Water two
 
Weather control center
 
Climates Of Tamriel - Weather - Lighting - Audio
 
Enhanced Lights and FX
 
Better Circlets HQ V1o1
 
True Circlet Gems
 
immersive patrols
 
unofficial skyrim
 
unofficial dawnguard
 
unofficial hearthfire
 
unofficial dragonborn
 
skyui
 
Imaginator
 
Imaginator MCMenu
 
Transparent and Refracting Icicle and Frost Atronach
 
Ultimate HD Fire Effects
 
CBBE
 
CBBE Armor replacer
 
Empowered Magic
 
better vampires
 
enhanced character edit
 
The Revenge of Colette - Powers and Spells for Discerning Adventurers
 
Johnskyrims HD Armored Circlets
 
Ibans Staff
 
Ancient Staff
 
New Animation for Magic Casting
 
XP32 Maximum Skeleton Extended
 
New Animation for Running with Bow
 
dual seath redux
 
FNIS
 
Skyrim Immersive Creatures
 
Immersive Weapons
 
Immersive Animations
 
SM Essential Player
 
lockpick pro
 
ApachiiSkyHair
 
Alternate Start - Live Another Life ( if anyone can recommend a different mod like this please do)
Posted

The ones that have "immersive" in them will be the only trouble makers in that list. Not necessarily bad or necessarily incompatible with anything. But they do fire quite a few scripts (and the more ugrids you load the more scripts that will fire). So no that you can't remove them mid-game if you use them.

 

Other than that I don't see how you'd get any compatibility or script issues from the rest of them.

 

What else do you plan on adding?

Posted

The ones that have "immersive" in them will be the only trouble makers in that list. Not necessarily bad or necessarily incompatible with anything. But they do fire quite a few scripts (and the more ugrids you load the more scripts that will fire). So no that you can't remove them mid-game if you use them.

 

Other than that I don't see how you'd get any compatibility or script issues from the rest of them.

 

What else do you plan on adding?

well a enb and I was thinking of Falskaar and Wyrmstooth but I dont think they would work well with the current items Ive got on the list

Posted

Falskaar and Wyrmstooth are good stuff. Wyrmstooth is the better of the two to be entirely honest. I never had any issues with Wyrmstooth at all (or with Falskaar), but I don't really use many mods that alter the game's mechanics through scripting. Lighting, textures, armors, weapons and character models don't really effect stability at all. I just keep script firing to a minimum since Skyrim has thousands as it is.

Posted

My (uneducated) opinion is that you save in a populated area, during a battle, during some type of weather (rain, blizzard, etc). Use the newest save cleaner and choose "List active." If all your saves only have a few (less than 5 is ideal, 5 to 10 is acceptable) active scripts, you should be fine. If there are too many onUpdate/active scripts, based on the script names, you can find which mods are taxing your system and deactivate it. BTW, the first simple step I would do is get rid of IMAGINATOR. That mod is bad for your save.

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