hryh23k9823u Posted April 7, 2014 Posted April 7, 2014 Just started to get bored (again) and decided to try one of those mods that allows to slave, whip, sell, etc. NPCs. So far I've tried Paradise Halls from Nexus and S3 (Skyrim Slavery System). Initially I prefered the first one cause it seemed more simple and direct. But after a couple of days, I got to realize that is clumsy and the bleedout mechanic is just not adecquate, much less if you have followers that just kill without allowing you that little fraction of nano seconds of windows you have of bleedout, if there's bleed out at all. It's too bad cause it also has good assests like the whip leaving marks in the skin. Oh well. Gonna give s3 this more extensive try now, although I think it uses bleedout aswell, but also paralysis. Not that I like the idea, also it hasn't been updated for more than a year. I'd like to hear opinions. I just want a functional and simple slavery mod, maybe I'm missing something?
Mygoodness777 Posted April 7, 2014 Posted April 7, 2014 There really isn't anything right now as far as I know, aside from a very basic WIP...I believe it's the prostitution and slavery one. I don't have a link right now but it's still very WIP. It hasn't made much progress yet. I'm hoping to start a mod of my own that has PC and NPC slavery as a key point. It will be a substantial way down the road before I start working on that aspect of the mod though.
physalis Posted April 11, 2014 Posted April 11, 2014 I only know of paradise halls from nexus or s3 from this site.
zeman Posted April 11, 2014 Posted April 11, 2014 i personally like this one, it uses parts of paradise halls, but i feel that it can stand on its own. simply put, you find someone you want to enslave, you whip them into submission, give them a slave collar and as long as you keep an eye on them in your exploration, they wont run away.http://www.nexusmods.com/skyrim/mods/29886/?
Sunja44 Posted April 11, 2014 Posted April 11, 2014 i used the Paradise Halls mod for a long time, because - as you already mentioned - it has the whipping and skin mark feature (and it is much less medieval and bloody as in Zaz Animations and this fits much more my taste. Enhanced Blood Textures + Zaz Animation pack -> leaves a bloody mess in your player home). I decided to stop using it in my new installation because of the new bleedout mechanic too. It makes the whole mod unstable. Sadly this is really the only slavery mod I know that works at least according the basic features you expect from a NPC slavery mod. The only suggestion I could make is to use an older version of Paradise Halls (6.1 for example, from 6.2 onwards the mod uses the bleedout mechanic). If I decide to use this mod again, it will be v6.1 for sure. To sum it up, concerning NPC enslavement Paradise Halls is still the best mod out there in my opinion, especially the whipping feature outmatches all other NPC slavery mods. The creator of this mod did the usual mistake...he wanted to pack too much stuff into his mod to meet the expectations of his fan base (which bombarded him with suggestions and expectations). Not only sometimes the fine and small but well working mod, might be the better option to choose. The modder promised to develope this mod even further and left some status quo messages on his Nexus site, but my assumption is, that he won't return. If we are just on that topic...I truly miss such well working Oblivion NPC/player slavery mods like LoversRapeSlave, Bravil Underground and especially Player Slave Encounters for Skyrim. Especially PSE was a blast, really, imho the best mod I ever played from LL, besides the frameworks which make such mods possible of course. ...and a question from me concerning player enslavement...THE player enslavement mod for Skyrim is Sanguines Debauchery, but the "broken" tag on the download site makes me nervous to be honest. Does this mod still work with Sexlab 1.39b and the usual mods that come along (Sexlab Submit/Defeat etc. etc.)?
Adam Jensen Posted April 11, 2014 Posted April 11, 2014 So far everything seems to lean more on pc being the slave rather than the slaver.
Sunja44 Posted April 11, 2014 Posted April 11, 2014 So far everything seems to lean more on pc being the slave rather than the slaver. That's utter true. I started a new game with a female char now just for the player rape/enslavement experience. issue is...there are enough and great rape mods (Submit, Defeat) available, but truly quest driven and immersive slavery mods (be it PC or NPC) I can't see at the horizon yet. Although an NPC slavery mod isn't bad at all (the female player char maybe sometimes wants to be the mistress too, because Lydia disserves a spanking, options are always great). As I already said, I would give a fortune for a player slavery mod like the good old PSE from Oblivion that includes features like whipping scenarios and whip marks as in Paradise Halls and uses the whole arsenal of Deviant Devices in a quest driven way.
Adam Jensen Posted April 11, 2014 Posted April 11, 2014 So far everything seems to lean more on pc being the slave rather than the slaver. That's utter true. I started a new game with a female char now just for the player rape/enslavement experience. issue is...there are enough and great rape mods (Submit, Defeat) available, but truly quest driven and immersive slavery mods (be it PC or NPC) I can't see at the horizon yet. Although an NPC slavery mod isn't bad at all (the female player char maybe sometimes wants to be the mistress too, because Lydia disserves a spanking, options are always great). As I already said, I would give a fortune for a player slavery mod like the good old PSE from Oblivion that includes features like whipping scenarios and whip marks as in Paradise Halls and uses the whole arsenal of Deviant Devices in a quest driven way. I agree! I also been wanting a "slavery mod" that allows for a metal gear experience. I know it sounds crazy but hear me out. Suppose that pc is fighting in some fort or dungeon and that it loses the battle. Instead of going the SD route, we could have a blackout scene and then have pc wake up in a dungeon cell, stripped of all their gear. PC could then attempt escape while severely handicapped (hands tied and the sorts) but must avoid detection. If PC is detected that would trigger a torture/sex scene then back to the cell. This would work well with the civil war questline as a prisoner of war thing.
D_ManXX2 Posted April 12, 2014 Posted April 12, 2014 i used the Paradise Halls mod for a long time, because - as you already mentioned - it has the whipping and skin mark feature (and it is much less medieval and bloody as in Zaz Animations and this fits much more my taste. Enhanced Blood Textures + Zaz Animation pack -> leaves a bloody mess in your player home). I decided to stop using it in my new installation because of the new bleedout mechanic too. It makes the whole mod unstable. Sadly this is really the only slavery mod I know that works at least according the basic features you expect from a NPC slavery mod. The only suggestion I could make is to use an older version of Paradise Halls (6.1 for example, from 6.2 onwards the mod uses the bleedout mechanic). If I decide to use this mod again, it will be v6.1 for sure. To sum it up, concerning NPC enslavement Paradise Halls is still the best mod out there in my opinion, especially the whipping feature outmatches all other NPC slavery mods. The creator of this mod did the usual mistake...he wanted to pack too much stuff into his mod to meet the expectations of his fan base (which bombarded him with suggestions and expectations). Not only sometimes the fine and small but well working mod, might be the better option to choose. The modder promised to develope this mod even further and left some status quo messages on his Nexus site, but my assumption is, that he won't return. If we are just on that topic...I truly miss such well working Oblivion NPC/player slavery mods like LoversRapeSlave, Bravil Underground and especially Player Slave Encounters for Skyrim. Especially PSE was a blast, really, imho the best mod I ever played from LL, besides the frameworks which make such mods possible of course. ...and a question from me concerning player enslavement...THE player enslavement mod for Skyrim is Sanguines Debauchery, but the "broken" tag on the download site makes me nervous to be honest. Does this mod still work with Sexlab 1.39b and the usual mods that come along (Sexlab Submit/Defeat etc. etc.)? The mod is far from finished, the creator was hit hard by real life issues, but now seem to be back to modding again. He has big plans now, but the first thing was to fix some major issues and then start adding new stuff to it. What is the problem your currently have ?? i have the latest 0.73 it have not seen the problem you mentioned in your post.
Antono Posted April 13, 2014 Posted April 13, 2014 i used the Paradise Halls mod for a long time, because - as you already mentioned - it has the whipping and skin mark feature (and it is much less medieval and bloody as in Zaz Animations and this fits much more my taste. Enhanced Blood Textures + Zaz Animation pack -> leaves a bloody mess in your player home). I decided to stop using it in my new installation because of the new bleedout mechanic too. It makes the whole mod unstable. Sadly this is really the only slavery mod I know that works at least according the basic features you expect from a NPC slavery mod. The only suggestion I could make is to use an older version of Paradise Halls (6.1 for example, from 6.2 onwards the mod uses the bleedout mechanic). If I decide to use this mod again, it will be v6.1 for sure. To sum it up, concerning NPC enslavement Paradise Halls is still the best mod out there in my opinion, especially the whipping feature outmatches all other NPC slavery mods. The creator of this mod did the usual mistake...he wanted to pack too much stuff into his mod to meet the expectations of his fan base (which bombarded him with suggestions and expectations). Not only sometimes the fine and small but well working mod, might be the better option to choose. The modder promised to develope this mod even further and left some status quo messages on his Nexus site, but my assumption is, that he won't return. There once was the Paradise Halls Extender which offered spells and poisons as alternative methods of enslavement. Sadly, it has not been updated to make it compatible with the latest version of Paradise Halls. Would you be interested in this alternative approach? I have created a working v0.73 Paradise Halls enslavement spell for my own testing purposes and I could ask for Layam's permission to upload it if you want (he has already given me permission to upload something else only a few days ago so he's not missing in action!). ...I think I might even be successful in re-creating the poisons if you fancy or come up with another mechanic that you like. I really like Paradise Halls so I don't mind working on it if people enjoy it. Cheers!
Sunja44 Posted April 13, 2014 Posted April 13, 2014 i used the Paradise Halls mod for a long time, because - as you already mentioned - it has the whipping and skin mark feature (and it is much less medieval and bloody as in Zaz Animations and this fits much more my taste. Enhanced Blood Textures + Zaz Animation pack -> leaves a bloody mess in your player home). I decided to stop using it in my new installation because of the new bleedout mechanic too. It makes the whole mod unstable. Sadly this is really the only slavery mod I know that works at least according the basic features you expect from a NPC slavery mod. The only suggestion I could make is to use an older version of Paradise Halls (6.1 for example, from 6.2 onwards the mod uses the bleedout mechanic). If I decide to use this mod again, it will be v6.1 for sure. To sum it up, concerning NPC enslavement Paradise Halls is still the best mod out there in my opinion, especially the whipping feature outmatches all other NPC slavery mods. The creator of this mod did the usual mistake...he wanted to pack too much stuff into his mod to meet the expectations of his fan base (which bombarded him with suggestions and expectations). Not only sometimes the fine and small but well working mod, might be the better option to choose. The modder promised to develope this mod even further and left some status quo messages on his Nexus site, but my assumption is, that he won't return. If we are just on that topic...I truly miss such well working Oblivion NPC/player slavery mods like LoversRapeSlave, Bravil Underground and especially Player Slave Encounters for Skyrim. Especially PSE was a blast, really, imho the best mod I ever played from LL, besides the frameworks which make such mods possible of course. ...and a question from me concerning player enslavement...THE player enslavement mod for Skyrim is Sanguines Debauchery, but the "broken" tag on the download site makes me nervous to be honest. Does this mod still work with Sexlab 1.39b and the usual mods that come along (Sexlab Submit/Defeat etc. etc.)? The mod is far from finished, the creator was hit hard by real life issues, but now seem to be back to modding again. He has big plans now, but the first thing was to fix some major issues and then start adding new stuff to it. What is the problem your currently have ?? i have the latest 0.73 it have not seen the problem you mentioned in your post. I used the 6.2 version which had already bleed out mechanics. When you were able to enslave a NPC everything worked fine, the issues sometimes were that the enslavement did not work correctly. For example: -No NPC dialog menu popped up -Slaves call you names in some sort of a non vanilla mechanical sounding voice aka certain vanilla voice types were replaced (especially the nice english female young eager voice as I believe to remember, although vanilla this voice type is great). -CTD to desktop whenever you enter the Slave Trader's hidout in the addon (that's a common issue, it applies to every player home mod out there where the modder adds just too much features like NPCs, navmeshes and behaviour files, alone 4k body texture replacer forces your system onto its knees when you try to load that interior zone). The issues may lie in certain updates I made. Maybe some do not occur at all when you play a new game and install the newest version of that mod the first time. I would be glad if the modder would come back, because his approach to NPC enslavement is by far the best yet of all WIPs out there.
Sunja44 Posted April 13, 2014 Posted April 13, 2014 i used the Paradise Halls mod for a long time, because - as you already mentioned - it has the whipping and skin mark feature (and it is much less medieval and bloody as in Zaz Animations and this fits much more my taste. Enhanced Blood Textures + Zaz Animation pack -> leaves a bloody mess in your player home). I decided to stop using it in my new installation because of the new bleedout mechanic too. It makes the whole mod unstable. Sadly this is really the only slavery mod I know that works at least according the basic features you expect from a NPC slavery mod. The only suggestion I could make is to use an older version of Paradise Halls (6.1 for example, from 6.2 onwards the mod uses the bleedout mechanic). If I decide to use this mod again, it will be v6.1 for sure. To sum it up, concerning NPC enslavement Paradise Halls is still the best mod out there in my opinion, especially the whipping feature outmatches all other NPC slavery mods. The creator of this mod did the usual mistake...he wanted to pack too much stuff into his mod to meet the expectations of his fan base (which bombarded him with suggestions and expectations). Not only sometimes the fine and small but well working mod, might be the better option to choose. The modder promised to develope this mod even further and left some status quo messages on his Nexus site, but my assumption is, that he won't return. There once was the Paradise Halls Extender which offered spells and poisons as alternative methods of enslavement. Sadly, it has not been updated to make it compatible with the latest version of Paradise Halls. Would you be interested in this alternative approach? I have created a working v0.73 Paradise Halls enslavement spell for my own testing purposes and I could ask for Layam's permission to upload it if you want (he has already given me permission to upload something else only a few days ago so he's not missing in action!). ...I think I might even be successful in re-creating the poisons if you fancy or come up with another mechanic that you like. I really like Paradise Halls so I don't mind working on it if people enjoy it. Cheers! That would be absolutely great. I would be only interested into the spells. Actually I like mods that base on spell functionality. Some people always moan that this clutters their spell menu, but it's by far the better method to add a function to the game as bleed out mechanics, although it's not that immersive.
physalis Posted May 18, 2014 Posted May 18, 2014 Just an update: there's a patch for Paradise Halls 0.7 to allow for devious devices/Zaz animation pack compatibility. I haven't had a chance to try it out myself, but it looks interesting. http://www.nexusmods.com/skyrim/mods/53108/?
mike10019314 Posted May 20, 2014 Posted May 20, 2014 So far everything seems to lean more on pc being the slave rather than the slaver. That's utter true. I started a new game with a female char now just for the player rape/enslavement experience. issue is...there are enough and great rape mods (Submit, Defeat) available, but truly quest driven and immersive slavery mods (be it PC or NPC) I can't see at the horizon yet. Although an NPC slavery mod isn't bad at all (the female player char maybe sometimes wants to be the mistress too, because Lydia disserves a spanking, options are always great). As I already said, I would give a fortune for a player slavery mod like the good old PSE from Oblivion that includes features like whipping scenarios and whip marks as in Paradise Halls and uses the whole arsenal of Deviant Devices in a quest driven way. I agree! I also been wanting a "slavery mod" that allows for a metal gear experience. I know it sounds crazy but hear me out. Suppose that pc is fighting in some fort or dungeon and that it loses the battle. Instead of going the SD route, we could have a blackout scene and then have pc wake up in a dungeon cell, stripped of all their gear. PC could then attempt escape while severely handicapped (hands tied and the sorts) but must avoid detection. If PC is detected that would trigger a torture/sex scene then back to the cell. This would work well with the civil war questline as a prisoner of war thing. I like the idea of a POW mod, Repeat escape attemps could be punished with torture/rape , solitary confinment and eventualy execution if you prove to be too much trobble.
Resseacha1 Posted September 12, 2014 Posted September 12, 2014 Slave Town and Sanguine"s Debauchery are a few of the better ones for now.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.