casma164 Posted April 3, 2014 Posted April 3, 2014 turn an actor into an object, then back again either by duration and/or magic effect? Or, what I'm really asking is, can you store an actors "properties"(name, race, armor, items, face data, etc.) on an object. Pick up the object, carry it somewhere else, then restore the actor. By actor I mean everything from generic named NPCs to essential named NPCs to animals and monsters. Even if the actors properties are just copied into the object and the original is removed via script. Then a new one is created and the object is destroyed. I realize that this may break certain NPCs if they're removed from a specific area, but for the sake of technical feasibility, is it possible?
gvman3670 Posted April 3, 2014 Posted April 3, 2014 In the CK? Yeah, I think so (you could in the GECK or in the older CS). And you can make a clone of an NPC with console commands if you want so I don't see why not. But the console clones will try to go back to wherever they're supposed to be (found that out the hard way).
casma164 Posted April 3, 2014 Author Posted April 3, 2014 Just thinking it'd be neat to change a giant or dragon and release it in an indoor environment.
gvman3670 Posted April 3, 2014 Posted April 3, 2014 Just open the console and type "help dragon" (without quotes) then when it produces an ID (and it will give you a bunch of them) type in "player.placeatme XXXXXXXX 1" into the console and press [ENTER]. When you close the console you'll have a dragon there.
casma164 Posted April 4, 2014 Author Posted April 4, 2014 I think you're missing the point. turn an actor into an object, then back again either by duration and/or magic effect? Or, what I'm really asking is, can you store an actors "properties"(name, race, armor, items, face data, etc.) on an object. Pick up the object, carry it somewhere else, then restore the actor. By actor I mean everything from generic named NPCs to essential named NPCs to animals and monsters. Even if the actors properties are just copied into the object and the original is removed via script. Then a new one is created and the object is destroyed. I realize that this may break certain NPCs if they're removed from a specific area, but for the sake of technical feasibility, is it possible?
gvman3670 Posted April 4, 2014 Posted April 4, 2014 Capturing one like a Pokemon and releasing it inside. I get it. But how is that functionally different than just using the console to spawn one where you want it? I guess I don't see the point or the difference.
Sweatington Posted April 4, 2014 Posted April 4, 2014 Capturing one like a Pokemon and releasing it inside. I get it. But how is that functionally different than just using the console to spawn one where you want it? I guess I don't see the point or the difference. Think he want's custome properties on the actor/object. Not too sure though.
casma164 Posted April 4, 2014 Author Posted April 4, 2014 Capturing one like a Pokemon and releasing it inside. I get it. But how is that functionally different than just using the console to spawn one where you want it? I guess I don't see the point or the difference. Because one way requires you to use the console, the other does not.
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