pissedoffporn Posted April 2, 2014 Posted April 2, 2014 I've started trying to copy some mesh/texture files from standalone armors into the game folders and not use the esp files. I've learned 2 things, but still have a ? 1. Meshes -> You need to copy and rename mesh files to match the game folders and files names 2. Textures -> You can keep the exact texture folder structure as the mod has. Example: Mak's armor is usually under Meshes\armor\MAK\* and Textures\armor\MAK\* 1. Grab an armor from MAK and copy + rename the files as needed and put in Meshes\armor\<armor type, such as hide> 2. Leave textures as Textures\armor\MAK\* My question: Is there a list of all the files a armor/clothes uses for meshes? I've been trying to replace some of the hide armor, but the bracers don't change and I don't know what mesh file name is needed. Thanks,
Akzyra Posted April 2, 2014 Posted April 2, 2014 You can extract the BSA files. As I already did that for my modding: the whole meshes\armors\hide folder zipped for you
pissedoffporn Posted April 2, 2014 Author Posted April 2, 2014 You can extract the BSA files. As I already did that for my modding: the whole meshes\armors\hide folder zipped for you You sir are a champion among mortals I really appreciate it. Also that you answered my question even though I am new and have very few posts.
Akzyra Posted April 2, 2014 Posted April 2, 2014 You can extract the BSA files. As I already did that for my modding: the whole meshes\armors\hide folder zipped for you You sir are a champion among mortals I really appreciate it. Also that you answered my question even though I am new and have very few posts. Everyone is new at some time, had prolems too and still have some For Knowledge: I just explored some stuff in Skyrim, its basic in terms of modding. Watch some tutorials and learn how stuff works
nekekami Posted April 4, 2014 Posted April 4, 2014 since you're starting out I'll try to help out real fast on why the textures for the meshes can stay the same, the texture paths are written into the mesh, so no matter where you put the mesh or what you name it it will always look to the built in path for the textures . Nifscope is a tool pretty much everyone uses for doing the basic stuff with nifs, if you open a mesh in there under the lighting and shaders tab it will have drop downs for the textures and normal maps. Among other things this make it super easy to retex a model or make different colored versions of the same thing by just changing the target and saving it as a new mesh (also helps figure out where a mesh's' textures are hiding if you can't figure it out) it does a bajillion other things as well but that's just a quick heads up to get you started.
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