BurnyD Posted March 24, 2014 Posted March 24, 2014 I am completely new at this, and I was just messing around with mixing and matching clothing sets in Fallout, but I keep having a problem. Basically, for reasons I cant figure out, a good portion of my exports are blank. I export with all the elements selected and the file size is right, but there just isn't anything there when I view the mesh (or render it in game). It doesn't happen with all the blends, and I can't seem to figure out what the difference is between the ones that work and the ones that don't. I'm fairly certain the problem is simple to fix or basically just blender 101, but since I'm learning this entirely by myself and have made most of my progress through trial and error, I have no idea what I'm doing wrong. I've uploaded a blend that has the issue here: http://s000.tinyupload.com/index.php?fi ... 9821165938
gerra6 Posted March 25, 2014 Posted March 25, 2014 Well, I don't know a great deal about Fallout specifically, but when I export using your Blend file, the BSShaderPPLightingProperty comes out looking like it's missing a few properties. So here's what I'd recommend for now. After you export the nif, open it in NifSkope and compare it to a known working nif. In particular compare the BSShaderPPLightingProperty blocks for meshes that should have a similar type of material...i.e. compare skin to skin, etc. Basically, focus on comparing the properties of similar blocks between a nif that works and one that doesn't. That can help narrow potential issues down. In general, The BSDismemberSkinInstance blocks can also be problematic if the skin partitions don't get properly rebuilt during export. As near as I can tell, they look fine, though. One other thing you might want to try is re-importing the skeleton in Blender if you haven't already. However, it looks like the skeleton has already been properly imported and parented to everything, so that probably isn't necessary.
BurnyD Posted March 25, 2014 Author Posted March 25, 2014 Thanks for the response, I think you might have put me on the right path. Here's what I just did, and what happened. I exported another blend file with the same issue, but this time when I exported it I changed the shader settings to skin (from default). It came out visible, with all the NiTriStrips with SHADER_SKIN. Usually when I successfully exported things they were SHADER_DEFAULT, but this was definitely a step in the right direction. Then I did it again, but with the export shader option as cloth. This was more what I was expecting, with the NiTriStrips coming out with SHADER_DEFAULT. The odd thing is I'm almost certain I've never touched these settings before, so I have no idea why it suddenly changed the way it was working. I seem to have it working now though.
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