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HDT Rig Problems


fallwish

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Posted

This is my first post in here, I trying to make a small test project with HDT Rig. I have step by step watching tut video by Canderes509 ,

I am using Havok tools version 2010 X 64 (20101115), export correct, no error, I edit meshes and the riging xml already, but in game it doest get any physic effect like the picture showing, only chin with neck.

Can someone help me to check whats wrong i do or missing step? here is including a max file and the cloths esp and meshes. Plz help >_<

48326.gif

seraphim hdt tie test.7z

Posted

K, downloading (finally someone else doing non adult stuff here... I was starting to feel like "forever alone")

 

The first problem i see is at the HDT Havok path is wrong, it should be "Data\meshes\armor\lystandalonec\seraphimhdt.XML" instead of the complete path starting with "E:\...."

 

Second, ragdolls are missaligned. Go to "constraint space" subobject on the ragdoll modifier and align it to the child rigid body. (you can use local axis and the align tool and then align it to the original bone).

 

Third, if you are not going to use collisions for the torso, reduce the cones at the ragdoll modifier.

 

Btw, be carefull if you use ragdolls and limits on the angular velocity, if it is too low, the ragdoll bones will tear apart when you sprint or just move too fast.

 

Fourth, the rigid bodies must have the same name as their asociated bones.

 

I think thats all. =)

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