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Custom Armor Meshes For Custom Races


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Posted

Is it possible to give an armor a custom mesh for a specific race? I'm asking because I'm looking to start a personal project, involving grafting hooves to GSB's Draenei lower body, and would appreciate not having to add a copy of every armor piece in Oblivion for me to hunt down once I find the original (which I will do if I have to). 

Posted

I might not be the most knowledgeable person to ask, but no replies yet, so:

 

I suspect not without scripting. So, it's not enough to just put a file in some directory, and everything works automatically.

 

So, assuming scripting, isn't this part of what blockhead can do? One would in the script scan for actors, then for each actor found:

- check if race matches

- check if armor matches

- tell blockhead to replace mesh with your custom version

 

Right?

Posted

I'll check out blockhead if I can't find anything else from this thread. I was hoping to avoid using a mod to make a mod of a mod, but oh well.

Posted

Well, blockhead isn't really a "mod" in the usual sense - it's an OBSE library. The "messy" part more is having to code an actor-scanner and mesh replacer just for a single armor of a single race. After all, in an ideal world there would already be a framework where only need to register your mesh, right?

 

P.S.: If oblivion has some kind of "on_equip"-event, then it would be more efficient to register a handler for it. This way, don't have to scan for actors every few frames, which is expensive.

Posted

Would be nice if somebody has a guide somewhere. The mod's developer kind of just assumes anyone can pick it up, and figure out how to use it.

 

I don't really have that kind of time, considering how much the mesh and texture work will take.

Posted

It might help to provide you with the existing hoofed stock equipment replacer by a modder named Nikoli.

 

Storm55 once had posted that archive, this is from where I took some files I liked for the Draenei armor/clothing add-on.

In the case of armors there are mostly female versions (Daedric armor being the exception), while the clothing items have male versions as well. Just a collection of vanilla equipment converted to hoofed lower bodies. The files would need to get implemented into an esp as additional items, simply overwriting the vanilla equipment meshes will turn the whole world into a conglomerate of hoofed humanoids.

 

 

Posted

Those will help. If they're not tailored towards GSB's meshes, they'll still be much easier to convert than vanilla.

 

Time saved with these will lead to more time remembering how to use the equipment.

  • 2 weeks later...

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