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Lovers with PK For New Vegas.


Nite_Star

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Posted

I will first like to say if this has been asked, or in wrong place I am very sorry...

Will this ever be converted to work in New Vegas...I have finally got it to run as I was running a couple of different anims that had conflicts with it in Oblivion...Now all good.

I feel in the Oblivion version the positions, face anims are top notch, also the female cum anim and face blast is what I call it...Anims when having sex is also fantastic...I know this is a lot to ask as I see a lot of work has gone in to it...Might just be me pulling at strings. Like I have already said if this never going to be in the pipeline then I thank you in advance. I just feel the potential in New Vegas for this type of mod, would open a lot more possibilities...Thanks again.:blush:

Guest Loogie
Posted

There's Sexout, which has been developed at LoversLab as community project and which we have a subforum for. It's a framework, much like Lovers is, and there's a decent library of plugins, but not nearly as many as Lovers has since Sexout is newer.

 

It's not a port of Lovers, even though it fills a similar function. The animations are different, and there's no cum effect yet.

Posted

only for new vegas?

 

Pretty much, however there is a mod called 'A requiem for the Capital wasteland' which enables you to play Fallout 3 through New Vegas, and you can have your character travel back and for between each one.

Posted

I've just started experimenting with A requiem for the Capital and Sexout. It works for humans, but not creatures that do not appear in NV. You just get a no animation message in console, though they can still knock your clothes off depending on settings. Also I had to disable SexoutLegion.esm to prevent the game crashing on loading any saves, but the rest were fine.

 

I know nothing about how these mods work, but could some animations of almost identical creatures in NV be copy pasted and renamed? If not its probably not worth the effort as so few people combine the two mods.

Guest Donkey
Posted

if they changed the skeleton anyway, then no, if the skeleton is identical like fallout 3 the animations should work no problem, since a ghoul from nv is same for fallout 3 super mutants are the same, same goes for dogs, death claws, centaurs and spores.

 

The only thing you need to check if they use the same faction as the one from new vegas if they created separate faction for fallout 3 add them into the same one as new vegas and that should do the trick.

 

That mod is in alpha stage, not even a beta. so use at your own risk.

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