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Converted Armor Crashes the game> help?


Siouliusn

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Posted

HI Folks,

 

I've finally started to edit some meshes for Sky, first to test how it was going compared to Oblivion and here I run into my "1st" problem.

 

I converted the dragon(H) armor to fit the currently used body, it exports fine using an old version of 3ds, appears ok in Nifskope but whenever I launch the game with this armor on, it crashes after loading, without it it goes fine.

 

I followed this http://www.thenexusforums.com/index.php?/topic/478312-tutorial-3ds-max-skinned-meshes-into-game/ for the mod.

So any idea of hat's gone wrong ?

(here is the link for the nif: http://www.mediafire.com/?3v8h365d9hjwcef )

Btw: textures used now are MoreRevealingDragonP

Posted

Hmm, I tired to delete them with Remove bogus Node but the problem is the same, and smthing I didn't notice 1st time :

On save Nifskope give this message " link points to wrong block type "

with the armor selected, ?_?

Posted

Hmm' date=' I tired to delete them with Remove bogus Node but the problem is the same, and smthing I didn't notice 1st time :

On save Nifskope give this message " link points to wrong block type "

with the armor selected, ?_?

[/quote']

 

If it says that the link points to wrong block type its because you don't have user version one set to 12 and user version 2 set to 83. Either that or you are using the wrong shader type or you forgot to unnasign the shader from properties and reassign it under property link one. Skyrim uses bsshaderlightingproperty which is different from fallout which uses bsshaderbblighting property or something like that. Can't remember right now since im on my phone

Posted

Thanks for the answers 2pac,

For the user version> both are sets correctly

It uses BSLightingShaderProperty for the two mesh included in the nif.

Even with the ninode renamed it keeps on crashing.

Really can't figure why here it doesn't work (never that much trouble with oblivion nif, even if the format has ""evolved"").

 

 

Posted

Thanks for the answers 2pac' date='

For the user version> both are sets correctly

It uses BSLightingShaderProperty for the two mesh included in the nif.

Even with the ninode renamed it keeps on crashing.

Really can't figure why here it doesn't work (never that much trouble with oblivion nif, even if the format has ""evolved"").

 

 

[/quote']

 

is the shader assigned under "properties" or :property link 1"?

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