Guest roylleh Posted February 28, 2014 Posted February 28, 2014 Maybe someday we'll have as many animations as Lovers does.
Golod Posted February 28, 2014 Posted February 28, 2014 Have you been able to export your animations into Skyrim? Can you specify which skeletons you use? It's not the first time I try to alter some SexLab animations, but I always get weird results like head, hands and legs imploding into body.
Nshell Posted February 28, 2014 Author Posted February 28, 2014 I have no problem exporting animations to skyrim in the normal way(one animation for each actor), I still dont know if my set up for paired animations is successful or not but soon Ill know if its OK.  what seems to be your problem exporting? I use xp32 Skeleton. I import meshes direct from my mesh folder and tweak female hands and finger bones to proper female hand and finger size. lol after import the female hands the fingers are all shrinked and deformed you need to manualy tweak it or your animations ingame are with horrible hands!  why dont you redo the animation insted of editing it? most of the time its more trouble editing existing animations than it is to remake them. think about it.
Nshell Posted February 28, 2014 Author Posted February 28, 2014 I exported my animation for you to test, its female xp32 skeleton full bones rig file. open it in max, edit it and export it and test ingame.  tell me if its deformed or twisted or if its alright.  HJ_A1_S1_Test.7z     <==== not for users to use in SSL its not finished, just for testing.
Nshell Posted February 28, 2014 Author Posted February 28, 2014 I reversed it with hkxcmd and theres almost none deformation, just a little strange behavior but easy to fix in a couple of min. about other animations, I dunno how they export their animations and why that happens, cant help you there, but my animation didnt have trouble.
Golod Posted February 28, 2014 Posted February 28, 2014 Upper body seems fine in both max and ingame, but legs are bent at crazy angles. Maybe it's related to specific skeleton version or 3ds max version or whatever, I guess it would be easier to just remake animations from scratch. Can you please link a tutorial from which you've learned how to export animations?
Nshell Posted February 28, 2014 Author Posted February 28, 2014 what animation are you talking about? can you post Screenshots showing what your saying?  I learned from xp32 of course ^^ heres the link  and Arrok heres the link
Golod Posted February 28, 2014 Posted February 28, 2014 I'm talking about your animation posted above, it works perfectly as it is, but after all my imports/exports it becomes broken. Â Thanks for the link.
Nshell Posted February 28, 2014 Author Posted February 28, 2014 after you reversed/converted it with hkxcmd to anim.kf it got broken in max?  heres my reversed kf from my own anim.  HJ_A1_S1_Test.7z  import it to max and tell me if its the same problem you had.  cause its just some shaking not normal behavior easy to fix.  what 3ds max you use?  I use 3ds max 2010 with HavokPcXsContentTools_2010-2-0 and Nif Max Plugins 3.7.3 Installer
Golod Posted February 28, 2014 Posted February 28, 2014 Got the same problem in both 3ds max 2010 and 2012. Left leg is kinda pulsating and some parts are stretched. Can you also post your skeleton files?
Nshell Posted February 28, 2014 Author Posted February 28, 2014 use xp32 moders resource files all of them Project and skeleton.
Nshell Posted February 28, 2014 Author Posted February 28, 2014 honestly I cant remember wich skeleton i used, I know its xp32 just dunno wich one it is.  here try this it should look like this.  Template_Female-Ready-Project.7z  is that body CBBE? I dunno if it makes diference but my body is UNP.
Golod Posted February 28, 2014 Posted February 28, 2014 I don't think body mesh affects anything, as you can see that left leg bone on my screenshot is way out of place. Thanks anyway, I'll try to experiment with different skeletons.
Nshell Posted February 28, 2014 Author Posted February 28, 2014 check the post again I edited it, thats a 2010 project.
Golod Posted February 28, 2014 Posted February 28, 2014 Now this one works much better. Animation is a bit shaky as you mentioned, but no more misplaced bones.
Nshell Posted February 28, 2014 Author Posted February 28, 2014 good! we are making progress, now you can see how my animation is easy to reverse and edit, but I also think its strange how other animations are totaly broken. It has to be related to skeleton in project, so to edit other animations I think its trial and error to find the proper skeleton to edit the animation. Â can you post another screenie? to see the diference.
Golod Posted February 28, 2014 Posted February 28, 2014 All animations look normal in 3ds max with that body and skeleton. Thanks for the help, I'll try to export them to Skyrim tomorrow.
Nshell Posted February 28, 2014 Author Posted February 28, 2014 If you follow every step of xp32 tutorial you will not have any problems exporting. and im glad I could help you.
aravis7 Posted March 1, 2014 Posted March 1, 2014 Oh and btw, can you try to animate the pussy bones too? You'd be the first one^^ http://www.loverslab.com/topic/27890-realistic-vagina-for-cbbe/
Nshell Posted March 1, 2014 Author Posted March 1, 2014 when theres UNP mesh and textures so I can import them to 3ds Max, yes.
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