Jump to content

New Update 2014/2/28


HydrogensaysHDT

Recommended Posts

http://pan.baidu.com/s/1GGgvB#dir/path=%2FhdtPhysicsExtensions

 

WaitBusyRender=true is not required now.

fix : infinite load cause by a deadly lock in skyrim(check HookMemory.h/HookMemory.cpp for details)

 

2014/2/24

fix:

physics wrongly disabled at showracemenu

some ctd cause by skyrim release havok objects incorrectly while loading. (cost more memory while reading but became more stable. Check HookMemory.h/HookMemory.cpp for details)

 

2014/2/28

move all memory fix and the exception capture module to another standalone plugin:

http://pan.baidu.com/s/1i31Grsx

add hdtPhysicsExtensions.ini, now it ony have some performance setting.

 

What about the skin mesh physics project? I really hope the ANK team will bring us to the next level.

Link to comment
  • 2 years later...

 

About the new hdtPhysicsExtensions.ini file.

Should I change any of the settings?

 

[simulator]
numThreads = 0
solverBufferSizeInKBs = 4096
solverTau = 0.8
solverDamp = 0.8
solverIterations = 8
solverMicrosteps = 1
enableDeactivation = false
 
Is "numThreads = 0" related to the CPU threads?

 

enableDeactivation = false

 

does setting that to true turn off logging? i'm trying to turn off just the logging. not had any errors in years so don't need logging.

 

oh and is HDTMEMPATCH still needed for anything?

Link to comment
  • 9 months later...

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use