sgfhk321 Posted February 27, 2015 Posted February 27, 2015 http://pan.baidu.com/s/1GGgvB#dir/path=%2FhdtPhysicsExtensions WaitBusyRender=true is not required now. fix : infinite load cause by a deadly lock in skyrim(check HookMemory.h/HookMemory.cpp for details) 2014/2/24 fix: physics wrongly disabled at showracemenu some ctd cause by skyrim release havok objects incorrectly while loading. (cost more memory while reading but became more stable. Check HookMemory.h/HookMemory.cpp for details) 2014/2/28 move all memory fix and the exception capture module to another standalone plugin: http://pan.baidu.com/s/1i31Grsx add hdtPhysicsExtensions.ini, now it ony have some performance setting. What about the skin mesh physics project? I really hope the ANK team will bring us to the next level.
Mookeylama Posted August 14, 2017 Posted August 14, 2017 About the new hdtPhysicsExtensions.ini file. Should I change any of the settings? [simulator] numThreads = 0 solverBufferSizeInKBs = 4096 solverTau = 0.8 solverDamp = 0.8 solverIterations = 8 solverMicrosteps = 1 enableDeactivation = false Is "numThreads = 0" related to the CPU threads? enableDeactivation = false does setting that to true turn off logging? i'm trying to turn off just the logging. not had any errors in years so don't need logging. oh and is HDTMEMPATCH still needed for anything?
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