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New Update 2014/2/28


HydrogensaysHDT

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Posted

http://pan.baidu.com/s/1GGgvB#dir/path=%2FhdtPhysicsExtensions

 

WaitBusyRender=true is not required now.

fix : infinite load cause by a deadly lock in skyrim(check HookMemory.h/HookMemory.cpp for details)

 

2014/2/24

fix:

physics wrongly disabled at showracemenu

some ctd cause by skyrim release havok objects incorrectly while loading. (cost more memory while reading but became more stable. Check HookMemory.h/HookMemory.cpp for details)

 

2014/2/28

move all memory fix and the exception capture module to another standalone plugin:

http://pan.baidu.com/s/1i31Grsx

add hdtPhysicsExtensions.ini, now it ony have some performance setting.

 

What about the skin mesh physics project? I really hope the ANK team will bring us to the next level.

  • 2 years later...
Posted

 

About the new hdtPhysicsExtensions.ini file.

Should I change any of the settings?

 

[simulator]
numThreads = 0
solverBufferSizeInKBs = 4096
solverTau = 0.8
solverDamp = 0.8
solverIterations = 8
solverMicrosteps = 1
enableDeactivation = false
 
Is "numThreads = 0" related to the CPU threads?

 

enableDeactivation = false

 

does setting that to true turn off logging? i'm trying to turn off just the logging. not had any errors in years so don't need logging.

 

oh and is HDTMEMPATCH still needed for anything?

  • 9 months later...

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