Fredas Posted February 22, 2014 Posted February 22, 2014 So I'm trying to find a way to gauge when a certain event happens, and I've determined that if I knew the method for searching for a certain keyword in a certain magic effect on the player, that will suffice. The actual function which would enable this is proving difficult to pin down. So, say the keyword is "Frog". What would be the best way to check magic effects on the player for this keyword?
b3lisario Posted February 22, 2014 Posted February 22, 2014 Game.GetPlayer().HasMagicEffectWithKeyword(Frog)
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