OverseerPrimeXF Posted 18 hours ago Posted 18 hours ago (edited) Hello, I have this problem for quite a while now. If I choose an npc and use moveto player on it, it "vanishes". But if I moveto this npc, i can find it in some planters location, which according to it's load order position is from Magpie manor (there is ton of npc called planter) What can cause this issue? Edited 15 hours ago by OverseerPrimeXF
traison Posted 16 hours ago Posted 16 hours ago Packages or scripts would be my guess. I think the more important question here is why are you trying to teleport a planter NPC? The planter script uses an NPC for some inventory features if I'm not mistaken; you're not supposed to f*ck'em. 😆
OverseerPrimeXF Posted 15 hours ago Author Posted 15 hours ago (edited) 1 hour ago, traison said: Packages or scripts would be my guess. I think the more important question here is why are you trying to teleport a planter NPC? The planter script uses an NPC for some inventory features if I'm not mistaken; you're not supposed to f*ck'em. 😆 i'm trying to move any npc but planter one, like if i choose some ysolda (or any other npc in skyrim, even recently placed, temporal), and try to apply ```moveto player``` they vanish, appearing in the location with planters. Why there i have no idea. (from all things, it's my game screws with me more than i do it with it.) I noticed that this staterd to appear at some moment after i installed *something* what should fix *something*. what and what i have no idea, in other mo2 instance moveto works like should. I also have other problem with armor slots where when i equip something (like garter from vtaw wardrobe and bra it mutually replaces each other like shares same slot, which is not true), but this is different story. Edited 15 hours ago by OverseerPrimeXF
traison Posted 15 hours ago Posted 15 hours ago (edited) Oh, I see. I would start removing mods with dlls in them. Edit: and make sure where you're standing when you moveto is a place the NPCs can get to normally. Don't stand in some non-navmeshed cell when you do it - the engine will improvise if there's no navmesh and I don't know how good of an imagination it has. Edited 15 hours ago by traison
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