Paradox_of_Theseus Posted February 14, 2014 Posted February 14, 2014 I know they don't exist in the main game, but are there any mods out there already that add them to the game? The follow up question would be...if someone has created them, can they be integrated with SexLab and possibly use an existing creature's animations?
Mickster Posted February 14, 2014 Posted February 14, 2014 Monster Mod has them: http://www.nexusmods.com/skyrim/mods/35631/
Paradox_of_Theseus Posted February 15, 2014 Author Posted February 15, 2014 That definitely looks good. Is there a way to apply SexLab animations to the new monsters though?
Mickster Posted February 15, 2014 Posted February 15, 2014 Well, if I remember correctly Monster Mod actually has the some minotaur items set as equipable items and they are available in a chest in Riverwood. Most creature mods can work with SL with a few modifications because most of them use the same skeletons as the vanilla cratures.
JLF65 Posted February 15, 2014 Posted February 15, 2014 Monster Mod has them: http://www.nexusmods.com/skyrim/mods/35631/ Monster Mod is GREAT! But don't use that version - it's positively ancient! The author got banned - like many other great authors - and moved the Monster Mod over to VGUNetwork. Nexus has v4, but you can get v12 here: http://www.vgunetwork.com/files/file/1028-skymomod-v12/
Taco Tree Posted February 15, 2014 Posted February 15, 2014 The follow up question would be...if someone has created them, can they be integrated with SexLab and possibly use an existing creature's animations? Jenova23 has done a lot of work to that end here on LL. http://www.loverslab.com/topic/26003-skymomod-v12-sex-lab-compatibility-patch/
Mickster Posted February 15, 2014 Posted February 15, 2014 Monster Mod is GREAT! But don't use that version - it's positively ancient! The author got banned - like many other great authors - and moved the Monster Mod over to VGUNetwork. Nexus has v4, but you can get v12 here: http://www.vgunetwork.com/files/file/1028-skymomod-v12/ Yeah, ripping models from other games (Borderlands 2 for example) and uploading them on nexus tend to have that effect
Paradox_of_Theseus Posted February 15, 2014 Author Posted February 15, 2014 The follow up question would be...if someone has created them, can they be integrated with SexLab and possibly use an existing creature's animations? Jenova23 has done a lot of work to that end here on LL. http://www.loverslab.com/topic/26003-skymomod-v12-sex-lab-compatibility-patch/ Awesome!
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